Bulletstorm 2 Shelved - PC Pirates "A Big Problem"

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Severin

New Member
Feb 8, 2008
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Same old Epic BullSh*t. I suppose Pc pirates are the reason the game failed on Playstation and Xbox too.

Give them six months and they will be gushing about how awesome the Pc is as a platform which will continue right up until the point when Unreal Gears of Tetris or what ever they are making for the pc in their spare time fails terribly.

Going from the demo, the reason Bulletstorm failed was because it was dull uninspired and not very good. Though of course admitting that would bruise a couple of massive ego's and that would never do. Much easier to fall back on the old standby it was all because of Pirates.
 
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moonflyer

Member
Jun 2, 2003
402
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lichong.blogbus.com
People Pirate games that arnt worth buying. Make a game worth buying, Problem solved.

Make a game worth playing and promote it worth buying. Make potential players fans of the game and by supporting fans to support themselves. Fans are the bread and milk of a top-selling title and fans can affect other random buyer to consider buying one.
But for all that to happen, a game must be polished as much as possible. You know even a piece of turd can be polished like a diamond. What can't? :D
 

QAPete

Chief Muckety Muck
Aug 17, 1999
1,329
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Pottstown, PA, USA
www.beyondunreal.com
There are several very effective ways for software companies to protect the content of their games to the point where piracy is a minimal problem, at best. There are other issues here:

1) It was a horrible port, by most accounts.
2) A large number of people are not playing PC-based games anymore. Gaming has gone the way of consoles, iPads and iPhones more and more over the years.

It should also be noted that people who casually pirate a game would not necessarily have purchased it if they couldn't get it for free, hence, no "lost" sales there. Just people playing a game that was out there, available for download.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
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I have to agree with everyone saying the game was absolutely not worth the $60 price tag, which I also said in our review of the game, on the very last line nonetheless. It was a decent game that probably would have seen decent success if it had launched under $30. I mean, the game is not without flaws. You can see them right there in the review, but it had its moments. I really think GFWL was one of the worst mistakes made with it, on PC at least.
 

DeathBooger

Malcolm's Sugar Daddy
Sep 16, 2004
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I a little lost. So pirates made the game a piece of shit? How does that work? Why would you hire pirates to ruin your generic space marine sci fi game?
 

N1ghtmare

Sweet Dreams
Jul 17, 2005
2,411
12
38
Where least expected
2) A large number of people are not playing PC-based games anymore. Gaming has gone the way of consoles, iPads and iPhones more and more over the years.
.

This is true, but it is not like the PC game marked is not worth exploiting. Look at Steam. The recent shift to tablet gaming is percent based, not numbers based. As in, the tablet scene is growing, but the PC scene is not necessarily decreasing. There are plenty of successful PC games out there. They just aren't bad.
 

Bgood

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Oct 30, 2010
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This is true, but it is not like the PC game marked is not worth exploiting. Look at Steam. The recent shift to tablet gaming is percent based, not numbers based. As in, the tablet scene is growing, but the PC scene is not necessarily decreasing. There are plenty of successful PC games out there. They just aren't bad.

Gabe Newell said Portal 2 sold better on PC than it did on consoles. Wonder how many Skyrim sold on PC, considering there were 230,000 playing the game on Steam early on the day of release?
 
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Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
1,491
7
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Now that is dissappointing and insulting statement from company who used to make great PC titles :(
Blaming your incompetence and/or lazyness on PC gamers is really lame.
Anyhow Bulletstorm 2 probably wasn't something to shed tears for.
 

Bersy

New Member
Apr 7, 2008
910
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Sweden
This is probably the second or third time I've seen them blame subpar sales performance on PC piracy. So why isn't every other company crying about it? Why are studios still making games for PC? Why are you, Epic? Why did you just announce a PC exclusive title?
 

Tzuiop

New Member
Apr 16, 2009
11
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Gabe Newell said Portal 2 sold better on PC than it did on consoles. Wonder how many Skyrim sold on PC, considering there were 230,000 playing the game on Steam early on the day of release?

2.11 Million according to vgchartz compared to 5.76 on the Xbox and i think that this data is based on retail sales only. Anyway the PC port of Skyrim was as lousy as Bulletstorm ...well to be fair it was better due to moding. In Bulletstorm you couldn't even tweak the ini files.
Hm if I think so ony the UI was crap but how can you fuck that up if you spend that much time in the inventory. It is mandatory for such a game.

But you are all right, Epic should better stop complaining. Bulletstorm was enjoyable but not worth its startup price.
 
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RoadKillGrill

Got Lead?
Dec 11, 2004
154
1
18
rahkogen.net
I played it on PS3 briefly, it wasn't a game to run out to buy at $60 It seemed ok but not going to be memorable to me.

I eventually got it on steam for $20, and I have to say its an awful port. What button is T1?! The quicktime events become very confusing with the key binds I use on PC.

I have needed to restart missions 3 times for getting stuck, first time an NPC cornered me and I couldn't get out because I can't jump. Second time An NPC got stuck and never left the elevator. Third time I slid into a physics junk and got stuck..... again. I'm not past act1 this is making it hard to keep me motivated to complete the game.
 

Bort

nou
May 7, 2003
998
0
16
39
Mexico
www.mexfrag.net
yeah... well... fuck you too Epic!

iubh4.jpg
 

StreetPreacher

New Member
Mar 10, 2001
99
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FTA:
I think Bulletstorm was very critically successful, and I think a lot of folks really enjoyed seeing something new," [Capps] said. "From a sales perspective it was good..."
If both of these were true, then there would be a 2nd. Nobody in this industry doesn't make a sequel to a game that is critically successful and sells well. Or at least nobody who can afford to.

Everyone knows that it was a mildly entertaining game that screamed budget title from the word go, and suffered from a few missteps. *cough*GFWL*cough* They should fund another round with a $20-30 target price and incorporate lessons learned (AND campaign co-op!) rather than just abandon the IP. I'd buy it.