Copied from here & there.
ARMA2
Release dates
DE May 29, 2009
CZ June 17, 2009
SK June 17, 2009
EU June 19, 2009
Improvements over ArmA
* Multicore support
* Bump texture mapping
* Parallax occlusion mapping
* New glass, metal shine and reflections
* Micro AI
* Built in-dynamic conversation system
* Dynamic shadows
* New normalized textures
* New shaders
* New sound engine
Location:
http://www.arma2.com/chernarus_en.html
Weapons
http://www.arma2.com/weaponry_en.html
Vehicles
http://www.arma2.com/vehicles_en.html
Review / Preview
Tactical Gamer.
Armaholic.
Rock Paper Shotgun.
Youtube video's
http://www.youtube.com/watch?v=on8Ne1jUf0Q
http://www.youtube.com/watch?v=9wXx3vMy_AQ
Seems you lucky germans have the game in stores already!!
http://www.tacticalgamer.com/armed-assault-armed-assault-2-discussion/139761-guess-what.html
ARMA2
Release dates
DE May 29, 2009
CZ June 17, 2009
SK June 17, 2009
EU June 19, 2009
Improvements over ArmA
* Multicore support
* Bump texture mapping
* Parallax occlusion mapping
* New glass, metal shine and reflections
* Micro AI
* Built in-dynamic conversation system
* Dynamic shadows
* New normalized textures
* New shaders
* New sound engine
Location:
http://www.arma2.com/chernarus_en.html
Weapons
http://www.arma2.com/weaponry_en.html
* Accurate models including graphics, sounds and animations.
* Variants with different scopes and accessories, including collimator sights, optical sights, grenade launchers or silencers.
* Optics have realistic zoom and field-of-view settings and reticles.
* Animated parts for shooting and reloading (triggers, receivers, ammo belts) and eject brass.
* Customized character animations for holding weapons based on inverse kinematics.
* Simulation of bullet ballistics, including material penetration and bullet deflection.
* Ammunition power and magazine compatibility according to the real life.
* Impact effects and sounds for various materials in the environment.
* Tracer rounds are used in a realistic way.
Vehicles
http://www.arma2.com/vehicles_en.html
Review / Preview
Tactical Gamer.
The ambient wildlife and civilians add greatly to the environments and make the world feel like it is truly alive around you. The cows look up from grazing as you approach... I saw goats, boars, dogs, sheep, rabbits, chickens, cows and horses along with birds and insects..
So, to the infantry experience. On the ground and running and I am happy with the feel. Much more fluid than Arma 1. The running feels like a natural motion and the improved frame rate adds to the experience. All animated sequences such as weapon reload and sight raise, etc are slicker. Close quarter combat was a lot of fun and felt less clumsy than Arma 1. During a mission in a small town my AI team grouped intelligently with me as we moved around and used the terrain and buildings for cover. I even saw an AI comrade leaning from behind a wall to give cover, as another AI comrade ran up the road to the next building.
The new medical assist is a large part of successful gameplay in Arma 2. With multiple injury scenarios. you may need a simple bandage or full medical assistance with morphine injections from your team members. You all have to help keep each other alive in combat and this adds greatly to the drama.
When lying in tall grass areas it is possible to flatten the grass down by moving around to help visibility if trying to aim at the enemy as the grass remains trampled. It is also a good gauge to see if activity has occurred in an area as grass remains flattened when trampled by other troops and vehicles.
Parachuting is improved and a fun experience as we jump from aircraft and freefall. The motion blur effect captures the feeling of speed as we plummet to earth at high speed. I could control my dive rate and glide left and right before I opened the parachute. Then once I deployed the chute, I was able to steer to my preferred landing zone..
Armaholic.
Rock Paper Shotgun.
Youtube video's
http://www.youtube.com/watch?v=on8Ne1jUf0Q
http://www.youtube.com/watch?v=9wXx3vMy_AQ
Seems you lucky germans have the game in stores already!!
http://www.tacticalgamer.com/armed-assault-armed-assault-2-discussion/139761-guess-what.html
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