Lt. said:
Bush, I did not misinterpret anything.
I do not feel the M4A1 is a 'super-weapon', what I take issue with is the inconsistency of its base damage value and I fail to see how the weapons ROF is relevant to that end.
Secondly, I am fully aware of which 'ballistic code' the M4A1 uses. It uses INFc_BallisticProj_FAMAS and deals a base of 40 damage, 35 when suppressed. And I, like many others, feel that it deserves its own bullet type. A bullet type that deals 35 damage (like the other short barreled 5.56, a noticeable departure) and 30 damage when suppressed.
now, as for your spiel about barrel length and muzzle velocity:
a longer barrel allows the propellant a longer burn time and ensures the full expansion of the gas, providing the bullet with greater speed. a shorter barrel, of the same twist, firing an identical round releases the bullet much sooner at a much lower muzzle velocity, along with a noticeable quantity of unburned and still-burning propellant.
for the purposes of our INF abstraction, when the round did not change, a reduction in barrel length did change the base damage value noticeably. And while I can appreciate the simplicity of using the FAMAS for its suppressed subclass, the M4 should perform the same as it's carbine brother...
M16A2 : ~500 mm : 40 damage
FamasG2 : ~500 mm : 40 damage
SG551 : ~300 mm : 35 damage
M4A1 : ~300 mm : 35 damage
...and not be on par with the 500mm long weapons.
*
disclaimer*
Firstly, my post wasnt directed at anyone, so if your taking it personal dont, you did misinterpret that apparently....." you guys" is plural, meaning more than one person, this has been over-discussed before and frankly, im tired of seeing the same thing repeated, disputed and argued over and over from both sides, its more than a dead horse, its friggin fossilized its done, its over, there is no more discussion about it, we do NOT plan to fix the M4, because it simply doesnt need fixing, the reason it doesnt is simply because if we change ours, it will require SS changin thiers.
Secondly, ROF= Rate of Fire, if your hit with 3 rounds per in under 2 seconds as opposed to 1 every second {assuming of course they are the same exact caliber}, which hit are you to assume makes greater damage to the target?
The M4 has a high rate of fire, its hitting the INF guy with more rounds in a shorter time span, thats what makes it better than the old M16a2, or the SIG, the FAMAS is a damn Bullet hose already as it is, noone whined about its ballistics to the best of my knowledge.
Lastly, id like to add to the ENTIRE COMMUNITY and noone in particular, that reactionary responses from any and all interaction we have had with the community, are either from one end of the spectrum, to the other, i started this thread, in the hopes that you all, as a community, would see we are still hard at work at bringing new life and new options to INF as it is in its current form, not to go running the dead horse over again and again, in the past, this type of community response has made us very wary of even posting any new information regarding anything we work on, i try to, when im ingame answer the questions as best i can and still try to play a decent game while im at it, not argue. I only build the models, i dont code, animate nor skin them, i do have some input on how they function though, from past experience, i also beleive in what this team does and stands for.
It is at this point in the thread, that id like any and all readers to reread the first post, and respond with any criticisms, suggestions or requests to the link provided in the original post.
Thank you for your continuing support.