AliensINV

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Status
Not open for further replies.

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
mr. barn, you are the biggest pain in my ass ;) do you have a link to EvilEngine's site, so i can grab the Alien queen model again? i promise, if you get me a link ill do it before friday!
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
ok, found the pack. I guess this one is the 'light' (still 12 megs...) version that doesnt have invisible predators... :p If you dont want to download it im sure i can find a way to pull just the queen and her skin out and include it with the mute
http://www.ut2003files.com/file.info?ID=19134

edit: is it just me, or does anyone else think its kinda weird when youve gotta download your own mute?
 
Last edited:

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
The best ill be able to give you is radius damage or a trace along the angle of the shot... unless gibs are replicated, if thats the case then i could just have them do damage on touch. I was thinking about it, and as much as id really love to do it, itd be a pain in the ass to do right without seriously hacking through a bunch of things... unless hacks are acceptable... ;)
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
ok, one last question :) You know of anywhere thats got a bunch of xenomorph sounds? Id like to get a few specifically for the queen, but google is coughing up nothing but conspiracy websites (i suppose i should have expected it searching for "Aliens Sounds" :p)
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
im making new attack animations right now, figure theyre in need of some updating (come on, sometimes theyll run up and hump you to do damage... funny, but totally out of character :p) Ive got three down, figure ill add two more and call it good. I wish that he had used a skeleton that could take advantage of the tail (or the secondary jaws) Would have made these attack anims look a bit more... interesting?

Update: Figured out what was breaking the xenos when they got telefragged, so now they should explode whenever you telefrag them :) The new attack anims look much better than before, so now i guess i get to try and give them some crawling anims, since they look stupid crouching around like they do :) new gibs are in and the 'acid splash' is kinda cool. The zip might end up being a bit bigger than originally expected, since the blood textures arent clamped right... but bear with me, im just fixing things ;)

Another update: the new gibs make the aliens about 8 times more challenging (read: annoying) Dunno if im gonna keep em though, cause it makes the game a serious bitch to get through just a couple waves considering walking the wrong way can get you "Dissolved by acid blood" :)
 
Last edited:

DeeZNutZ

New Member
Jan 22, 2002
21
0
0
Pacific Beach, CA
www.badstreak.com
Another update: the new gibs make the aliens about 8 times more challenging (read: annoying) Dunno if im gonna keep em though, cause it makes the game a serious bitch to get through just a couple waves considering walking the wrong way can get you "Dissolved by acid blood"
With many of the Invasion servers running the RPG mod, annoying/challenging is a good thing.
People running around with 1500+ health points don't die easily.
I'm running out of beasts that can actually kill these folks.
Bring them ON!!! :D
DeeZ
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
How about those sounds barn? You cant expect a revision like this without a little in return ;)
Ive extended their melee range by a bit, plus given them one or two more points of damage. Finally fixed up all their anim sets, so instead of sitting still while crouching, theyll actually move their legs! :p I also fixed up the damage effect overlay problem, so now they dont turn invisible if you shoot them with the shock, link secondary, or LtG. I clamped the blood splats too, so it doesnt tile all over anymore. They move faster when theyre crouched, but they dont realize that yet (oops) so ill probably fix that up after i get done virus scanning... Ill more than likely post another revision on monday that should give the aliens a few more animations and maybe a surprise or two, if im not totally sick of this thing by then :p
I cant tell you for sure that the acid blood will work perfectly with UTRPG, but ill see what i can do. What id suggest is stop playing INV-RPG, since the whole idea of shooting a bagillion flak shards at the helpless little monsters turns my stomach... you bad person! :mad:
 

Mad Max RW

Road Warrior
Nov 13, 2003
253
0
0
www.duckandcover.net
Man, I just figured it out a second before you replied. I totally missed Xenomorph at the bottom of the list. This is great stuff. You got something really special in your hands.
 
Status
Not open for further replies.