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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
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Spring City, PA
bua.beyondunreal.com
Well...one thing is if you use some extremely abstract/weird geometry...or you just put it together messy and not lined up.

Then there is also the times when it just decides to take a **** because it hates you. wherever the hole is...move the geometry a few units another way...but make sure its still lining up.
 

DrahguneyeZ

Spirit of the Dragon
Jul 23, 2002
681
0
0
Canada
cynicdesign.cjb.net
Well...one thing is if you use some extremely abstract/weird geometry...or you just put it together messy and not lined up.

Then there is also the times when it just decides to take a **** because it hates you. wherever the hole is...move the geometry a few units another way...but make sure its still lining up.

alright. thx
 
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DrahguneyeZ

Spirit of the Dragon
Jul 23, 2002
681
0
0
Canada
cynicdesign.cjb.net
TAZTG said:
OK first all overall it sa good map. There are a few things that you could do to improve it.

The PICS are of a few areas.
PIC 1 (Flags Waving) Why its inside? Let them drape down or add some big fan to the walls. The corners Open them up so you could run behind them?

PIC 2 WHats that on the floor?

PIC 3 The main thing would be to make the walls thicker. The are way to thin.

Again Good Job..

Im done! I fixed it and its ready for another round of testing and a sumbition to the BU Mirrors :D

Download it Here

oh BC the pre-formatted pic was in page 7 of this thread.
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
OK heres the beef on daredevil. We have fully functional elevators...and a nice little surprise in there if I don't say so myself.

Slanted sides of jumps rather tham flat edges so you don't get stuck (as often).

And I spent two hours of my Sunday night attempting to build a loop. Well heres how it went...boom. Apparently the U-engine doesn't handle curved things very well. I tired a loop as a bunch of peices of geometry and converted into one giant static mesh. A hellbender at top speed went right through it...and when it wasn't at top speed it would stop upside down and make you jump out.

I tied blocking volumes on it as well...but then it just gets stuck. So no luck there...sorry.

Still thinking of what else to do that would be interesting...

Any more suggestions from the general public?
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
Well, if yas were curious as to what the curved ramps look like...here ya go.

And I'm gonna redo the ramp from the ceiling. So I'm gonna hold off on screenshots of that.
 

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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
Actually, forget I said that. If you want my honest opinion, It needs a complete remake dude. And this time make sure to make use of the Intersect and Deintersect tools, then nothing will be overlapping and causing bsp holes.