Just to make sure people understand what's REALLY going down with Nali City, let me give you a better sequence of events:
July - QAPete quits PU as Site Director, details can be found in a thread over at PlanetCrap (you do the work and search for it, if you like)
August - plans start for the creation of BeyondUnreal, a community-run Unreal-engine site.
September - GameSpy puts up ForumPlanet-based test forums for PlanetUnreal, exposing their plans to move the forums and forum community to their proprietary software.
October - BeyondUnreal moves their copy of vBulletin, including copying their database info, to this server. Immediately thereafter, not only are BU admin accounts to PU disabled, many hosted sites find themselves without access to PU, including the Nali City admins, who had nothing at all to do with the forum move.
Also in October, GSI makes the decision that they wouldlike to cut ties immediately with me and the BU admins, including Nali City. Over time, other PU hosted sites get their access back. GSI provides us with a backup of all Nali City files.
November - GSI states that they'd like to drop Nali City as of Friday, November 2nd. BU and NC admins work feverishly to get the BU version of Nali City ready, even if it's just a static site with a functional search engine, news engine and downloads that still point to FilePlanet, so that the Unreal-engine community can have uninterrupted access to the world's most complete collection of Unreal and UT maps.
Also in November, GSI states that they cannot continue to host the Nali City files in their current location. I implore them to keep the files online and available, even with new download locations, stating that we can modify our database to point to new locations in a very short amount of time. GSI replies that they'll look into it. I also ask about working out a 'push mirroring' methodology of some sort. GSI suggests that we use the FilePlanet submission page. This, of course, is not practical, as we get too many files sent to Nali City. I ask again for them to look into it. No reply as of yet.
That's where we are today, November 3, 2001. If GSI will either leave the files where they are or provide us with a new linking method, we'll be able to provide you with the existing database of files. If they are willing to work with us to provide a mirroring system that's practical, we'll be able to grow the site again (we have like 175 maps in queue that aren't posted yet). In any event, we have plans for our own mirroring system, and will have that in place before too long.
It's important for everyone to understand a couple of points:
1) GSI is terminating Nali City on PU, not me.
2) The decision on whether or not the PU Nali City maps folders are maintained and/or added to is completely up to GSI.
3) BeyondUnreal will have our own file mirroring/download system in place at some point. This system may or may not include FilePlanet, depending on whether GSI is willing to work with us or not.
4) I am 100% committed to Nali City's success, regardless of what GSI decides to do.
Pete
-BeyondUnreal Rebel Leader
July - QAPete quits PU as Site Director, details can be found in a thread over at PlanetCrap (you do the work and search for it, if you like)
August - plans start for the creation of BeyondUnreal, a community-run Unreal-engine site.
September - GameSpy puts up ForumPlanet-based test forums for PlanetUnreal, exposing their plans to move the forums and forum community to their proprietary software.
October - BeyondUnreal moves their copy of vBulletin, including copying their database info, to this server. Immediately thereafter, not only are BU admin accounts to PU disabled, many hosted sites find themselves without access to PU, including the Nali City admins, who had nothing at all to do with the forum move.
Also in October, GSI makes the decision that they wouldlike to cut ties immediately with me and the BU admins, including Nali City. Over time, other PU hosted sites get their access back. GSI provides us with a backup of all Nali City files.
November - GSI states that they'd like to drop Nali City as of Friday, November 2nd. BU and NC admins work feverishly to get the BU version of Nali City ready, even if it's just a static site with a functional search engine, news engine and downloads that still point to FilePlanet, so that the Unreal-engine community can have uninterrupted access to the world's most complete collection of Unreal and UT maps.
Also in November, GSI states that they cannot continue to host the Nali City files in their current location. I implore them to keep the files online and available, even with new download locations, stating that we can modify our database to point to new locations in a very short amount of time. GSI replies that they'll look into it. I also ask about working out a 'push mirroring' methodology of some sort. GSI suggests that we use the FilePlanet submission page. This, of course, is not practical, as we get too many files sent to Nali City. I ask again for them to look into it. No reply as of yet.
That's where we are today, November 3, 2001. If GSI will either leave the files where they are or provide us with a new linking method, we'll be able to provide you with the existing database of files. If they are willing to work with us to provide a mirroring system that's practical, we'll be able to grow the site again (we have like 175 maps in queue that aren't posted yet). In any event, we have plans for our own mirroring system, and will have that in place before too long.
It's important for everyone to understand a couple of points:
1) GSI is terminating Nali City on PU, not me.
2) The decision on whether or not the PU Nali City maps folders are maintained and/or added to is completely up to GSI.
3) BeyondUnreal will have our own file mirroring/download system in place at some point. This system may or may not include FilePlanet, depending on whether GSI is willing to work with us or not.
4) I am 100% committed to Nali City's success, regardless of what GSI decides to do.
Pete
-BeyondUnreal Rebel Leader