ProAsm said:Because the Bots will start immediatley and start fragging players that are not ready yet
Socke said:we had a whish to enable clan and voteadmins to cancle an ingame vote. Not only one, but one for all during that map. And another thing is, that in the 4.8 a clanadmin can't force a mapvote. A voteadmin can. Another small thing: if in clanmatch-setup and the match hasn't started yet, and the clanadmin hits endgame instead of close, ut2vote will restart the current running map, like if it is in a running clanmatch. Maybe it's possible to disable the endgame-button, if no clanmatch is running.[/url]
Yes this has always been the case and thats why its imperative that the ClanAdmin resets the game.And now another thing is, that sometimes after a clanmatch, esp if aborting it, the clanmatch-password and limits don't get resetted...
Hmm, that guy told me, that's the way, he always did itProAsm said:If the game has already started - End Match button.
tdw-socke said:i checked it now with tdm, it is at that moment, when the counter reaches zero, means while jumping from 00:01 to 00:00, then there is a 5 seconds lag and the counter goes down to -00:04.
And now another thing is, that sometimes after a clanmatch, esp if aborting it, the clanmatch-password and limits don't get resetted...