UT3 Patch 2.1 Beta 1 Released To Testers

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,187
2
36
39
Buffalo, NY, USA
darkpulse.project2612.org
Epic has released a beta of Patch 2.1 to testers, but due to a rather nasty bug, it's advised not to download this patch, as 2.0 clients will not be able to connect if it is installed. That said, here is the current changelist:

  • UI:
  • Disabled wrap for options lists on PC.
  • Split out player and bot counts on mixed servers in server browser.
  • No longer require double clicking on main menu.

    Game:
  • No longer disable achievements for mods that don't contain code (maps and custom characters).
  • Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
  • Reduced visibility of DM beacons in darkmatch.
  • Fixed greed exploit with redeemer.
  • Updated russian localization. Thanks Michael Sokolkov.
  • Removed os helper workaround for Windows 2003 server, now that we have a better fix.
  • Fixed low gore issue with Titans.
  • Fix for wrong team shader in rare cases.

    Server Administration:
  • Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
  • Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
  • Fixed bug with password being removed from URL, during non-seamless travel on the same server
  • Fixed bug where the current game profiles mutators would be carried over into other gametypes
  • Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
  • Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
  • Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
  • In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
  • Added admin-only buttons to the vote menu, which allow admins to force a winning vote
  • Added logging to track down non-seamless travel client disconnect bug.

    Mod support:
  • Fixed problem with cooking with -mod and ModShaderCache
  • Fixed map makers unable to cook when using Titan Pack assets. (May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC)
  • Added mutator hook for blocking team changes

    Level specific:
  • Fixed WAR-Confrontation raptor exploit.
  • Possible fix for darkmatch memory leak.
  • Added refshadercache to patch, so titan content will have shaders compiled.
 

shoptroll

Active Member
Jan 21, 2004
2,226
2
38
41
Yay achievements fix!

Reduced visibility of DM beacons in darkmatch.

Cue T2A rant in: 5...4...3...

EDIT: Good list so far, hoping team randomization is added as an option for server admins.
 
Last edited:

Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
And an other patch incoming.. was anywise clear that the 2.0er was not the final...
(those Powerup Overlayers or Ground Loops are still .. very buggy or does not work for example)
 
Last edited:

Cryton

Loafing Bast
Nov 11, 1999
97
0
0
London, UK
www.fce2.eu
* Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator

I hope this fixes the issue in TDM too.

* Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings

Hoorah!
 

Bazzwano

Hi, I'm Bryan
Jan 20, 2008
604
0
0
39
New Zealand
what about saving settings like post processing and mouse sensitivity. then dont save all all 3 of my computers
and the keys dont save on one
 

BlackFish

ginger synther hipster
May 9, 2004
308
0
16
36
The double clicking drove me insane since I got a bugger lachesis back at home. Glad it's going away.
 

WildFlower

New Member
Feb 26, 2008
33
0
0
While I personally never understood most of the drama about the UI (some use-cases excluded) I noticed that in spite of the new "black" theme the map loading screen still has the white background.

That's on the steam-updated (previous regular install) version of the game, played with -nohomedir.

Obviously nothing major at all but also shouldn't take much to fix and might be worth mentioning since it generates an "unfinished" and "how could QA miss that?" feeling.

Edit: Spelling error. Thanks Phopojijo.
 
Last edited:

Cox

New Member
Mar 31, 2004
99
0
0
Croatia
The keys dont save on one
Yeah same here.

-No longer require double clicking on main menu - I kinda liked this. :(

-No longer disable achievements for mods that don't contain code (maps and custom characters). - Nice!
...

Grat job epic!