Chair is part of Epic now, which means it is probably a decision made by Epic to develop the game on the iOS. It makes business sense, but it's just an other thing to take Epic off of making things for the PC.
but it doesn't take resources from the core Epic Games teams to build Project Sword.
It's not like we're losing something there. All of Chair's games have been console games, and neither Epic nor Chair ever stated that Chair was a PC shop I don't know how to take that PC statement from Epic right now, but I do know that a few people working on an iOS version of the engine, and Chair working on a mobile "console game" is nothing new, and those people wouldn't be making a difference on Epic's other alleged PC products. If they exist, they will exit without those people. If they don't, the addition of those people wouldn't really change anything.But those resources, no matter how little, could have been used for an other platform. Better yet, get all of Chair working on something else instead of the iOS.
So basically, if anyone ELSE wants to bring an Unreal Engine game to Android, Epic will be cool with it, but they aren't going "waste" their time on it unless there is direct money involved. Yeah, I know they are a business, but considering that Android OS based phones are collectively outselling iPhones would give Epic some sort of impetus to at least acknowledge this and make a grand gesture in much the same manner as this move by Chair. I suppose time will tell, but I'm not going to hold my breath.
There are more iPhones out there to play games on than Sony and Nintendo portable units combined
I installed this on my iPhone 4 today, just for sh*ts and giggles. It is a STUNNING looking demo, puts everything else I've seen on the iPhone to shame. I found the controls to be spongy/clunky (as I do most iPhone shooters), but that's something they can work on.
Bravo to Epic and Chair for this! This is exciting stuff. There are more iPhones out there to play games on than Sony and Nintendo portable units combined, and NOTHING that looks like this. This demo actually gets me jazzed for Project Sword. I think it's going to be a phenomenal success!
It's running fine on my 3GS. The demo does require a lot of free ram to run, and operates best on iOS 4.
So basically, if anyone ELSE wants to bring an Unreal Engine game to Android, Epic will be cool with it, but they aren't going "waste" their time on it unless there is direct money involved. Yeah, I know they are a business, but considering that Android OS based phones are collectively outselling iPhones would give Epic some sort of impetus to at least acknowledge this and make a grand gesture in much the same manner as this move by Chair. I suppose time will tell, but I'm not going to hold my breath.
I really read that more as: We currently have UE3 more or less running on Tegra based Android systems, but right now most of our attention goes towards iOS. But if there is market demand for UE3 on Android we will put more effort into it.
The way I see it is that there are no decent games on Android, nor are any real developers working on any games for it. Too bad Google doesn't strike some sort of arrangement with Epic to bring Unreal Engine games to the platform. Kinda sucks seeing other mobile platforms get all the good game stuff. But meh, games is the only lacking area I have on my Droid.
There aren't that many Tegra based Android phones at the moment, so I suppose I can see why Epic hasn't invested yet, but I hope it does happen.
I did not know that. I have never seen it listed in the Market, but I will search for it now.There's a Doom/Quake port with full network support. What other games do you need?