Stealth relying on cover systems would be more realistic than shadows though, but it would be better if they maybe used a combination or something.
-- Auto heal? *shakes head*
-- Auto heal? *shakes head*
you forgot the next part of the paragraphPerhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills.
Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.
20 bucks says the feature will be eventually cut, but... uhh... we don't exactly see that a lot in games these days, do we?Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.
Oy...... Skill is merely a way to enhance ones progression through a game, bonus damage is a reasonable skill effect as is accuracy, accuracy over time, accuracy while shooting,reload speed.Sleepy, when you said
you forgot the next part of the paragraph
I like that better. Honestly, if you are pointing a gun at someone's head, your stats shouldn't change if it hits his shoulder or if it kills him versus almost kills him. A bullet does a specific amount of damage, no matter what your stats are. Your aim may be better, your guns may be better, you can run faster or jump higher, but if you hit someone with a rocket, no matter what your 'skill' in it is, it does the same amount of damage. I also think that cover is a better stealth system than shadows because, come on, if the player can see things in the shadows, so can a guard.
Yeah, the heal sucks, but still, it seems to be a step in the right direction.
~Jason
Ya but you had to go through most of the game and earn that regeneration by not taking another implant..... making it regen from the start kills pacing big time.......Frankly, DX1's health system wasn't exactly a marvel of design. Locational damage was something of a buzzword at the time and the game's health system was needlessly complicated, if for no reason but to show off their fancy smancy hit detection.
Besides, later on in the game your health did practically become auto-regenerative thanks to augmentations.
What got me interested is:
20 bucks says the feature will be eventually cut, but... uhh... we don't exactly see that a lot in games these days, do we?
Great, another legendary game ruined by the mass of idiots playing and designing games these days.
http://www.computerandvideogames.com/article.php?id=198546&site=cvg
Aholes. Why aren't there any psychopathic murderers that happen to be fans of good old games?
QFT
So much for being hyped up and excited about the teaser trailer...
Guess my last salvation will be Dead Space where it looks like it's actually sticking to some oldschool goodness while bringing the few good new things of today in.
Now can anyone get the PCzone DX3 scans?
you forgot the next part of the paragraph
I like that better.
Frankly, DX1's health system wasn't exactly a marvel of design. Locational damage was something of a buzzword at the time and the game's health system was needlessly complicated, if for no reason but to show off their fancy smancy hit detection.
Besides, later on in the game your health did practically become auto-regenerative thanks to augmentations.
Alright, excuse my initial rant, had to get it out. Some of this stuff doesn't necessarily mean it will ruin the game but it really really points towards that direction.
The regen health system is one of the bad no matter what things though.
Yeah, I know, did it on purpose. That other stuff was in the first game too. Skill level doesn't have to have anything to do with damage btw and I agree it shouldn't, but it should still be in the game for aiming, even if it's solely there for aiming. Better skill, better aiming, better handling, faster accurate shooting.
I disagree, I noticed it plenty while playing through the game and with the advance in technology they could really make something special out of it. Needlessly complicated? Life is needlessly complicated too and so are a bunch of other things that are a challenge, and this is supposed to be an fpsrpg.
and this is supposed to be an fpsrpg.
If well done, DX3 will be way better than Bioshock, Oblivion, Half-Life 2 & DX1.
I believe Eidos-Montreal can achieve it.
Oy...... Skill is merely a way to enhance ones progression through a game, bonus damage is a reasonable skill effect as is accuracy, accuracy over time, accuracy while shooting,reload speed.
Proper shadows can easily hide soemone, any shadow...not so much so it just depends on how much work the devs want to put into it.
Realism? please realism is a an excuse to not build a deep game play mechanic....
Its a shame Red faction 3 is raped down for the masses as well.... then again 2 was an attempt to rape it down as well...
OH WOW YOU DID NOT LIKE BIOSHOCK I DIDN'T KNOW!No its meant to be a mega hit seller, watered down for the masses like Bioshock. ^^
OH WOW YOU DID NOT LIKE BIOSHOCK I DIDN'T KNOW!
Also, someone in here needs to tell me that, in a regularly lit area at nighttime that you cannot make out shadows moving around in the dark, dark as it may be. If it's inside a building with no light whatsoever, I find that a bit more believable.
Uhhhh..... the most advanced AI I've seen in a stealth game is surely in Splinter Cell, but even they can't make out shadows moving RIGHT NEXT TO a lit area. They react based on sound and your personal "visibility".
Also, I'm sure you think of yourself as a "gaming hack"
FIXED!!!Also, I'm sure you think of yourself as a "pro hack designer"
Also, someone in here needs to tell me that, in a regularly lit area at nighttime that you cannot make out shadows moving around in the dark, dark as it may be. If it's inside a building with no light whatsoever, I find that a bit more believable.
In the same report, D’Astous expounded upon the development philosophy being implemented at the new studio. The philosophy focuses on smaller teams with multi-discipline employees. While embraced by the designers, this philosophy means that Deus Ex 3 is scheduled to develop for at least 18 months, if not 24 or more, which puts the earliest release date in the middle of 2009.