an 'open' beta is not the answer as most people are incapable of giving useful feedback.If I were lead designer I would have open beta tested the sh|t out of the game in order to get feedback.
Yeah right ... as if they themselves didn't test the game.EPIC tried the impossible. Code for 3 years and deliver the product with 2 weeks of feedback.
test against what ?I think the days of Design->Code->Deliver are over for software development in general (not only for games). You can't theorize on paper if your game is good or not. You have to go out and test it.
an 'open' beta is not the answer as most people are incapable of giving useful feedback.
It's more like "this weapon sucks ... (cause I can't kill people with it)" or "this weapon/item is overpowered ... (cause I get killed by people using it)".
Heck just read this thread and think for a minute what a developer could do with the results.
an 'open' beta is not the answer as most people are incapable of giving useful feedback.
It's more like "this weapon sucks ... (cause I can't kill people with it)" or "this weapon/item is overpowered ... (cause I get killed by people using it)".
Heck just read this thread and think for a minute what a developer could do with the results.
Too many cooks will only spoil the broth.
There's a reason why real beta-testing is considered a profession ...
He isn't. You can see that by reading posts between the beta and final release, on Epic's forum. If they stop playing, others will come. Since they will stop playing and also start "badmouthing" the game, beta testing is a screw upkafros said:You are missing the point.
an 'open' beta is not the answer as most people are incapable of giving useful feedback.
It's more like "this weapon sucks ... (cause I can't kill people with it)" or "this weapon/item is overpowered ... (cause I get killed by people using it)".
Heck just read this thread and think for a minute what a developer could do with the results.
Too many cooks will only spoil the broth.
There's a reason why real beta-testing is considered a profession ...
Yeah right ... as if they themselves didn't test the game.
two weeks of feedback is plenty.
The real problem is that most of the 'suggestions' required major rework and a delay no publisher would accept.
test against what ?
People who can and will change their minds at the drop of a hat ?
People who can't see beyond graphics so every time you show them an unfinished level they'll whine about the empty walls ?