UT3 Hackers

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

i_hax

member since Jan07... didn't survive
Jan 21, 2008
85
0
0
36
Ontario, Canada
I saw a lot of blatant cheating in the demo. Since then however I havn't seen one. Maybe thats because there is a maximum of about 50 players online at any given time.

QFT

If I was to hack a game and ruin other peoples fun, I think I'd pick a game that was actually popular.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
0
So either UT3 is more popular than most people give it credit ...
or the anti-cheats on more popular games have become so good that the crackers are targeting the less popular games instead.

If aliases that suggest 'aimbot' were supposed to be taken for 'real' then someone using 'n00b' as part of his/her alias is just as likely to be a n00b as well ...
In fact if it were that easy then all server-admins have to do is to auto-kick/ban anyone whose alias is 'aimbot' or 'cheater' or 'wallhacker' or 'n00bnugget' ... ;)
 

Lethargy

Darmok and Jalad at Tanagra
Feb 24, 2006
277
0
0
Note to self: Dont play popular games! :lol:

You know... if I were going to cheat to ruin people's fun, I would actually probably do it in a fairly unpopular game. Think about it, if there are tons of people then they are going to have fun regardless, and you are just griefing them temporarily before they go back to enjoying the game. However, if there are very few people playing, and they aren't having much fun because of it, you will do much more significant damage to their enjoyment of the game, you'll be able to cruelly snuff out the little spark of enjoyment the game still holds for them. It's like going for the wounded antelope in the herd in order to have the best chance of a kill.
 

MonsOlympus

Active Member
May 27, 2004
2,225
0
36
42
Do people actually put this much thought into cheating? You make it sound like industrial espionage :lol:
 

Lethargy

Darmok and Jalad at Tanagra
Feb 24, 2006
277
0
0
Here is a Client side Anti Cheat program Free

http://www.xraygaming.com/

Currently the following games are supported by XAC...
Battlefield 2 *NEW*
Call of Duty 4
Counter Strike 1.6
Counter Strike Source
Counter Strike Condition Zero
Day of Defeat
Day of Defeat Source
Team Fortress 2
Unreal Tournament 3 ;)

Looks nice for leagues... I don't see how you could make people install and run this to play in public servers. Could be cool if built into a game, but people would learn to work around it and ultimately it would just be wasting resources, much like piracy protection.
 

Jonathan

New Member
Mar 19, 2006
542
0
0
I haven't seen any cheeting online in UT3. Crysis on the other hand, is a different story. However, the hacking is rather funny, when the nomad is running 200 miles and hour and keeps running into stuff. :D
 

_Lynx

Strategic Military Services
Staff member
Dec 5, 2003
1,965
8
38
40
Moscow, Russia
beyondunreal.com
I saw a guy who could have been a cheater once - if he was, he used some sophisticated hack, like triggerbot or something similar. And I heard a lot of another one that pops up randomly across european servers - same nick got reported on UTForums and certain russian forums aswell. That guy has insane double enforcer stats, while he basically sucks with any other weapon.

I only encountered one person with God Mode online, in a public server.
That's not possible with client-server network model. It's server that determines if you're hit or not, server determines what your health is and server determines if you died or not. Client can't do anything about.
 
Last edited:

awaw

I didn't survive the '08 BUF crash
Jan 19, 2008
95
0
0
So? The client tells the server: I have moved a step left, not I have picked up a health pickup. The server checks whether the player collides with a pickup and then increases his health.
The only way a client could do something like that is, if he would really hack the server, so he can execute any code on it, but that's way harder and not really worth the effort.
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
38
37
Nomad
sheelabs.gamemod.net
If you know the server frame rate and have very low latency, an external program can 'jitterbug' the player position, jumping the player rapidly between specific relative positions. The server uses these positions to calculate whether a player has been hit or not - but tells other clients to simulate only some of them. This results in false hits on the client side, because the visual simulation isn't matching the server calculation.

It's surprisingly easy to do, because games generally only deal with absolutes.
 

DarQraven

New Member
Jan 20, 2008
1,164
0
0
Well, apparently I am hacking. At least, if I can believe the text messages I receive often.
 

[TT]BrundleFly

New Member
Jan 22, 2008
19
0
0
66
Toronto
I have an excellent anti-cheat program. If you cheat your home address is emailed to me. Then I send over my 350 pound sister and she sits on your face and :morety:
 

Lethargy

Darmok and Jalad at Tanagra
Feb 24, 2006
277
0
0
My favorite is when people say "I have a program that tells me when people are cheating and it proves you are a cheater." I mean dear god... what has to be going through your head...