So it's OK to update as instructed a couple weeks ago, but use the new Starship High_End and hold off on HubEffects for now?
Thats odd, i already gave a reply to that question, but its not there (anymore?), weird.........
But no, i still would advise using the HubEffects package, because the glitch only apears if the waterfall is added masked to the map. But if the mapper also choose to have it translucent, the texture will apear. And sheer accident or not, it seems most waterfalls simply will show up, and have translucent also set to True. All together it was only reported on oné map, so its rare. Too rare to not use the package. So download and install it, and hopefully Casey from the OldUnreal Dev. team will come up with a final solution to the problem.
Thats that, and now the reason i wanted to post:
Still not too super well, and still terrible pains in my back, but i am a bit better. And today i received 2 new hardrives, which are badly needed, as i could not even save the smallest texture anymore.
I got 2 brandnew WD 1 terrabyte drives, which in reality will give me 1 terrabyte of new space, while the other terrabyte will serve as backup. re-aranging all files, formatting the drives, creating the backups, will probably take a couple a days.
But after that i finally will be able to work on the textures again, without having to worry on the HD space too much. And i already told Creavion that i likelly go work on the NaliCast package. That package is only(well relativelly spoken) 153 textures big, so its doable to try finish the package.
Innitially i planned to go work on the Starship package, and ill see if i can work on that package at the same time. The Starship package is widelly used in several maps because it contains all textures that are used for the ISV-Kran spacecraft. And theres alot of ISV kran maps, so that makes it important. But it is oné of the most complicated packages where theres tons of textures that contain a horrible amount of tiny details. And those details will go consume alot of time.
But i will start out with the NaliCast package, and see what comes out of that. Luckelly i already had alot of base textures that i worked on 2 years ago. So its time to dust those off and see where they can be used.
On a sidenote, the NaliCast package also contains a few rockfaces. And if i want to complete the package, i will have to do those as well, which than wil also reflect on the other rockafaces that can be found in other packages. But no promise there, as i am really poor in doing rockfaces.
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