thx Harper for answering my questions,
I also like the idea of flag placement time dependant on the map play time.
EDIT:
ok some comments:
I think the "-4 dying as the fox when other defenders are still alive" is a bit harsh . You could have been a stupid fox but your team could also have been stupid defenders. So I suggest modifying it this way "-2 dying as the fox when other defenders are still alive and not close to the fox".
You could also introduce a rogue fox defender penalty, "-3 being living defender not close to fox when the fox is killed".
Because in the end, fox ~= flag.
EDIT EDIT:
Also, do we really want endless fox rounds? "+2 surviving the round by time as the fox" seems to push in that direction.
EDIT EDIT EDIT:
the descriptions of the scoring system in the readme could be divised in 3 applicable categories: "General", "DTAS", "FOX"
I also like the idea of flag placement time dependant on the map play time.
EDIT:
ok some comments:
I think the "-4 dying as the fox when other defenders are still alive" is a bit harsh . You could have been a stupid fox but your team could also have been stupid defenders. So I suggest modifying it this way "-2 dying as the fox when other defenders are still alive and not close to the fox".
You could also introduce a rogue fox defender penalty, "-3 being living defender not close to fox when the fox is killed".
Because in the end, fox ~= flag.
EDIT EDIT:
Also, do we really want endless fox rounds? "+2 surviving the round by time as the fox" seems to push in that direction.
EDIT EDIT EDIT:
the descriptions of the scoring system in the readme could be divised in 3 applicable categories: "General", "DTAS", "FOX"
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