Heh, I thought @kuma was joking.... Either that or crazy.
And yes, I have played the map. Way too many distanceviewtriggers, I'd say. Best advice I can give to anyone trying Imago with 5 godlike bots is stay away from the armor... In fact stay out of the room the armor is in alltogether, there's something like 30 distanceviewtriggers, mostly in, or in view from that room. I actually lost until I figured that out. Then I played it again and went godlike on them.
There are distanceviewtriggers on the amp, and a trap too, that's another very dangerous spot. The 2 ramps across the pit with ripper and bladehoppers on them are also very dangerous places with distanceview triggers on them. The shield, on the other hand, is quite safe to grab, bots hardly ever make it that high and they don't hang around the triggers attached to the distanceview trigger on it... unlike the ones on the armor. There are 3 distanceviewtriggers on the armor and the bots do hang hang around the attached triggers... In fact they practically camp the armor triggers. Entering that room is tantamount to suicide, you'll have 3 or 4 bots all taking long range potshots at you pretty much the very second you enter it.
I have two problems with distanceviewtriggers.
1) Bots notice you way too quickly sometimes, especially when there are an awfull lot of triggers. It's kind of silly when you walk into a room and all the bots immediately stop shooting at each other and start taking long pot shots at you instead.
2) Just the opposite... Bots will be fighting you and then suddenly ignore you when another bot triggers a distanceview a long ways off. As long as you stay away from the triggers yourself, this makes them fight even stupider than usual.
As for going godlike on godlikes on this map, it's easy. Just grab the snipe and hang around the other big room, between shield and rocket launcher and on the side away from the amp. The bots don't enter that room much, except on thier way to other room and when the amp respawns. The only distanceviewtriggers are near the amp and even when a bot does start shooting at you, chances are good another bot will trigger a distanceview for him soon. He'll then ignore you and start shooting at the other bot instead.
BTW, the botpathing, particularly on the ramps and ledges isn't the greatest. Paths all go straight down the center. Bots will rarely take a shortcut by jumping down, they'll usually take the long way around instead. There are few, if any jumpspots up to the ledges too, so they won't jump up after you even if they do have jumpboots, which they usually don't since the boots are up high.
I really liked the way you used triggers to prevent access to the roof vents. I'm going to have to remember that trick. Oh, I might change my mind about playing this map much yet. It just might make a good 1v1 practice map. I'm thinking a godlike bot with accuracy and alertness cranked up combined with all those distanceviewtriggers should be good practice for fighting snipers.
Regards, MoxNix