well perhaps some of you aren't up to the challenge of high poly mapping - there are some upcoming maps for UT that own anything seen in in the U2 screenshots and these are made by mappers who know how to map 'on the edge'
IMO legend is mad not to include these user maps in their game, you'll know what I mean when you see them (we're talking PERFECT curves and super high poly terra-edit terrain here)
Nali city probably wont understand the genius behind these levels, they've marked down maps in the past that didnt meet some pissy little 'polygon' criteria of theirs, it's obvious they dont recognize genius when they see it as some maps made by great visionaries in the past were given low scores... but play those Stunningly beautiful maps with their 400+ polycounts on an average PC today and you can see how far ahead of their time those mappers were!
IMO legend is mad not to include these user maps in their game, you'll know what I mean when you see them (we're talking PERFECT curves and super high poly terra-edit terrain here)
Nali city probably wont understand the genius behind these levels, they've marked down maps in the past that didnt meet some pissy little 'polygon' criteria of theirs, it's obvious they dont recognize genius when they see it as some maps made by great visionaries in the past were given low scores... but play those Stunningly beautiful maps with their 400+ polycounts on an average PC today and you can see how far ahead of their time those mappers were!