Cliff Bleszinski sits down with Gamespot UK and talks about working with People Can Fly and what makes Bulletstorm stand out.
Heheh, I'm 100% sure you'll buy it though.
Yeah probably, at the end I love crazy shooters but first I need to get a new powerful rig.
Well, they shipped the gold masters to the CD pressing plant so they can't make any further changes (modulo patches)...postmortem (lit. after death) makes no sense to do right upon release. "development reflrections" seems more sensival. That term has always bugged me lol.
Among other things, Cliff and Epic seems to have taken a few lessons from UT3.
Bulletstorm isn't UT3 (what's up with Deathmatch being in every ****ing game? Aside that, it won't work in Bulletstorm), and point 3 is extremely subjective. Even your infamous Duke Nukem Forever puppy is more restrictive about weapon carrying.
And if anything, those gameplay decisions are probably made by PCF.
2. UT3 had versus-gametypes ... hm, let's remove it so that this game does better
3. UT3 had you carrying a full arsenal ... let's remove it so that this game does better
4. It now has GFWL instead of gamespy to satisfy the customer even more.
Yep.
1. No PC-Demo anymore. It makes things worse.
2. UT3 had versus-gametypes ... hm, let's remove it so that this game does better
3. UT3 had you carrying a full arsenal ... let's remove it so that this game does better
4. It now has GFWL instead of gamespy to satisfy the customer even more.
http://twitter.com/MarkRein/status/30019408713752576MarkRein said:RT @Aldrikh @MarkRein what about the PC? <-I'm still pushing for one. There just wasn't time to get one prior to launch.