What's the difference if they're pushing nearly the same amount of polygons? Even if it did, It's not like Dead Space doesn't have huge areas (IE, boss segments) and BC2 doesn't have a lot of tight spaces either.Why are you comparing a SP, tight corridor game to a MP, HUGE environment game? Yes, Dead Space runs really well, but that's because the longest draw distance is 50ft, whereas in BC2 I'm sniping people at 900ft while a tank is destroying a building and someone else is blowing the hole in a wall. So yeah, it doesn't run as well on older gen cards, but again, I was able to play on med settings on an 8800, and while it didn't look great, it played well. Seems fair to me. Compare large games with massive interaction to other games of like type, not dark corridor games with 10 enemies at a time onscreen, tops.
~Jason
Last edited: