I guess I can see in some extremely abstract, 3rd dimension way how you could consider that statement from the manual to be individualistic. The core nature of Infiltration is based on teamwork. It's implied. Obviously if you can pick that out of the manual, I need to change it to include working as a team specifically.
In my opinion, teamwork rarely works on public servers because players don't even bother trying. "It's too hard" so why bother. It's not like you have to take 5 minutes and strategize the whole match- even teamwork in it's simplest form goes along with the Infiltration Philosophy more than individualism. Just pick a guy and follow him around, watch his back- if he appreciates it, he'll watch yours too. If not, he'll probably let you know not to follow him.
We can't force people to work as a team- but the nature of Infiltration is teamwork- no exceptions. I guess people can express they're desire to compete all they want, but we won't take what I feel is a step back. heh, I may be wrong, but that's our goal, so we might as well make it as clear as possible. And others complain about taking the fun away. Well, we find this kind of game play fun. To me, it's thrilling to get on a server with people you don't know and work as a team with them, even if it's as simple as sticking together in pairs. We also can't make a perfect game, but it sure as hell beats being like everyone else.