I was toying around on the INF shooting range the other day, and I noticed that all of the weapons in INF shoot waaaayyyyy to flat. I thought it might be bulletsounds4, because I was able to hit one of the 500 meter targets with the Mk23 multiple times. I took off bulletsounds4 and it got slightly more realistic, as this time I only hit the 500 meter target once. This was pointing the pistol directly at the targets center at 500 meter. IRL my shots should never have reached even near that target. Probably bit the dust before they even got halfway there. So I looked around on the internet and found this program from Remington that calculates many different values such as bullet path, drop, velocity, and energy. Its amazing how NOT flat shooting rifles are. I don't know if this program can do pistols yet, haven't got that far. But it appears that the rifles in the game also shoot waayyyyy too flat. To hit one of the red men on the 500 meter range, I should have to aim about five feet above the target according to the graphs on the chart. I've always thought the weapons in this game shoot way too flat, and now I'm sure of it.
Could someone make a mutator to correct this? It would be really nice to make the ballistics in this game real. And on a secondary note, I think that some of the bullet speeds should be looked at also. I'd write a mutator if I could, but I have no idea of how to do it.
Here's the link for the program. Just hit the download link on the page.
Remington Shoot!
Could someone make a mutator to correct this? It would be really nice to make the ballistics in this game real. And on a secondary note, I think that some of the bullet speeds should be looked at also. I'd write a mutator if I could, but I have no idea of how to do it.
Here's the link for the program. Just hit the download link on the page.
Remington Shoot!