Zound54 ?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Bonjaa

New Member
Jan 30, 2008
59
0
0
I am attempting to install Zound54 to my server. It requires me to build a zound.ini file from the .uax sound files from my pc, if I understand this correctly. I have downloaded sound packages from different places, all these have a .u sound folder. My question is how do I zextract a .u file, when zextract finds only .uax files to make an zound.ini file. Any thoughts on this? Also once the zound.ini file is created, where is it place in the zound program to work correctly on the server? Any help would be appreciated, Thanks! Bonj
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Ok this is what you do.
1. Place the .uax file you want to use in the UT2004Server\Sounds folder.
2. Create a folder off your UT2004Server folder - call it ZExtract (UT2004Server\ZExtract)
3. Copy the ZExtract.exe into that folder and execute it.
4. Click on Get Zounds at the bottom.
5. Click on Submit.
6. You will now see all the .uax files in your Sounds folder.
7. Select the one you want the sound names from.
8. Click Open.
9. It will now make a list of all the Zound strings you need.
10. Now click on Save and save it under any filename, leave the default maybe.
11. Exit ZExtract.exe
12. Now open that file you saved in Notepad or some editor.
13. Also open your Zound54.ini file from the System folder.
14. Under the heading: [Zound54.ZoundTriggers] copy and paste all those zound triggers from your saved file under this heading in your Zound54.ini file.
15. Save the Zound54.ini file

Thats it - you're all set - start your server.
There are no .u files at all, only the Zound54.u

;)
 
Last edited:

Bonjaa

New Member
Jan 30, 2008
59
0
0
I understand that there are no zound.u files/folders. What I am wondering is if let say, I downloaded a voice pack from L4Y such as BadboyII , and I get it in two files, one is a .int file and the other is a .u file. How do I extract the "voice's" from the .u file or shall I say change them into a .uax file so that the zoundextract can locate it, and than I can install into the actual zound54 program. If this is not possible, in my search, I have not been able to find stand alone .uax files for download. If you know of where I can locate this, if the .u files can not be converted to .uax, would you be able to let me know where to find such files. I appreciate your time, and thanks for your reply. Bonj.
 

tdw-socke

Member
Nov 21, 2003
994
0
16
a voice-pack is something different and belongs to a custom-model. Admins can build a u-pack from models and voicepacks, to force downloading (model-pushing).
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
As Socke says, you cannot extract out of a .u file.
However log onto any Zound site and it will download its .uax file into your cache folder.
Quit and look in your Cache folder and open its cache.ini and look for the filename that ends in .uax - for instance:
3246CC62410E02D8286058954580D550-1=Whatever.uax
Now take the actual file 3246CC62410E02D8286058954580D550-1.uxx and rename it to Whatever.uax and move it into your servers Sounds folder.
From there you follow my previous post.
 

Bonjaa

New Member
Jan 30, 2008
59
0
0
Sorry it took so long, still got some issues!

I have done as mentioned. I found .uax files and opened with notepad, copied and pasted the info to the zound.ini and placed all the .uax files in the ut2004server/sound. I now get a listing of items that can be used, but I can not hear any of them other than "wm_sound" and "general impacts" (which I placed to see if these would work if my others would not. What am I missing to get the sound files to work, so I can hear them when I push test in the game? Any input would be appreciated, Thanks! Bonjaa

Here is a copy of my Zound54.ZoundTriggers
Code:
[Zound54.ZoundTriggers]
SortTriggerList=False
Zounds=(SoundName="PlayerEnter",TriggerName="PlayerEnter",DedicatedOnly=True,HideInMenu=True,AdminOnly=False,Random=0,Filename="")
Zounds=(SoundName="PlayerExit",TriggerName="PlayerExit",DedicatedOnly=True,HideInMenu=True,AdminOnly=False,Random=0,Filename="")
Zounds=(SoundName="ore",TriggerName="ore",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="ind33",TriggerName="ind33",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="tream2",TriggerName="tream2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="aves2",TriggerName="aves2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="ind30",TriggerName="ind30",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="uzz01",TriggerName="uzz01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="all4",TriggerName="all4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="ightn3a",TriggerName="ightn3a",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="hip6b2",TriggerName="hip6b2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="ightn12",TriggerName="ightn12",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="AmbOutside.uax")
Zounds=(SoundName="U2Bird2",TriggerName="U2Bird2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Bird1",TriggerName="U2Bird1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="Wildlife",TriggerName="Wildlife",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Bird3",TriggerName="U2Bird3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Bird4",TriggerName="U2Bird4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2_Ocean2",TriggerName="U2_Ocean2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2_Ocean1",TriggerName="U2_Ocean1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Bird5",TriggerName="U2Bird5",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Bird6",TriggerName="U2Bird6",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Bird7",TriggerName="U2Bird7",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="Ocean",TriggerName="Ocean",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2_Ocean3",TriggerName="U2_Ocean3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="Unreal1Amb",TriggerName="Unreal1Amb",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="exploD1",TriggerName="exploD1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="exploD2",TriggerName="exploD2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="scaryN2",TriggerName="scaryN2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="scaryN3",TriggerName="scaryN3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="scaryN4",TriggerName="scaryN4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="scaryN5",TriggerName="scaryN5",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="scaryN6",TriggerName="scaryN6",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="scaryN7",TriggerName="scaryN7",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Howl1",TriggerName="U2Howl1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Howl2",TriggerName="U2Howl2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="OutDoorFX",TriggerName="OutDoorFX",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Thunder10",TriggerName="U2Thunder10",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Thunder2",TriggerName="U2Thunder2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Thunder3",TriggerName="U2Thunder3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Thunder4",TriggerName="U2Thunder4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Thunder8",TriggerName="U2Thunder8",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="U2Thunder9",TriggerName="U2Thunder9",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="BradleysNMP2Sounds.uax")
Zounds=(SoundName="EffigyBreathAgain",TriggerName="EffigyBreathAgain",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyCorpseLanded",TriggerName="EffigyCorpseLanded",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDeath01",TriggerName="EffigyDeath01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDeath02",TriggerName="EffigyDeath02",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDeath03",TriggerName="EffigyDeath03",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDeath04",TriggerName="EffigyDeath04",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDeath05",TriggerName="EffigyDeath05",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDodge",TriggerName="EffigyDodge",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyDrown",TriggerName="EffigyDrown",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyGasp",TriggerName="EffigyGasp",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyJump01",TriggerName="EffigyJump01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyJump02",TriggerName="EffigyJump02",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyLand",TriggerName="EffigyLand",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyLandGrunt",TriggerName="EffigyLandGrunt",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyPain01",TriggerName="EffigyPain01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyPain02",TriggerName="EffigyPain02",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyPain03",TriggerName="EffigyPain03",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyPain04",TriggerName="EffigyPain04",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyPain05",TriggerName="EffigyPain05",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyPain06",TriggerName="EffigyPain06",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="EffigyHitUnderWater",TriggerName="EffigyHitUnderWater",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="EffigySounds.uax")
Zounds=(SoundName="Wet",TriggerName="Wet",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="Breakbone_01",TriggerName="Breakbone_01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="Breakbone_02",TriggerName="Breakbone_02",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="Breakbone_03",TriggerName="Breakbone_03",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="Breakbone_04",TriggerName="Breakbone_04",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="Water",TriggerName="Water",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="ImpactSplash1",TriggerName="ImpactSplash1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="ImpactSplash2",TriggerName="ImpactSplash2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="WaterExit",TriggerName="WaterExit",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="GeneralImpacts.uax")
Zounds=(SoundName="gStream",TriggerName="gStream",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwbarndor",TriggerName="gwbarndor",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gweelturn",TriggerName="gweelturn",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwgregchant2",TriggerName="gwgregchant2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwbats1",TriggerName="gwbats1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwrow1",TriggerName="gwrow1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwgears",TriggerName="gwgears",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwip",TriggerName="gwip",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwdrum",TriggerName="gwdrum",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwrat",TriggerName="gwrat",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcrow",TriggerName="gwcrow",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gchant",TriggerName="gchant",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwlightwind",TriggerName="gwlightwind",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwmove",TriggerName="gwmove",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwchurbell2",TriggerName="gwchurbell2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwapear",TriggerName="gwapear",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwhiss",TriggerName="gwhiss",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwpurrr",TriggerName="gwpurrr",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwnewdorop",TriggerName="gwnewdorop",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwnewdorcls",TriggerName="gwnewdorcls",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="GWballoon",TriggerName="GWballoon",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gamb",TriggerName="gamb",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gbush",TriggerName="gbush",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gquack",TriggerName="gquack",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcreak",TriggerName="gwcreak",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gDooropn",TriggerName="gDooropn",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gDoorcls",TriggerName="gDoorcls",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="WDEND01",TriggerName="WDEND01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gchain2",TriggerName="gchain2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="Vthomas",TriggerName="Vthomas",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gpigeon",TriggerName="gpigeon",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcock",TriggerName="gwcock",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcluck",TriggerName="gwcluck",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwbanshee",TriggerName="gwbanshee",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gcurtn",TriggerName="gcurtn",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="fordstop",TriggerName="fordstop",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="fordidle",TriggerName="fordidle",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="fordstart",TriggerName="fordstart",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwchimes",TriggerName="gwchimes",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwposbreath",TriggerName="gwposbreath",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwfly2",TriggerName="gwfly2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwstonedor",TriggerName="gwstonedor",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwlocked",TriggerName="gwlocked",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwreg",TriggerName="gwreg",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwsword",TriggerName="gwsword",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwkeys",TriggerName="gwkeys",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwchime1",TriggerName="gwchime1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwwhispers",TriggerName="gwwhispers",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwchildren",TriggerName="gwchildren",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwglass",TriggerName="gwglass",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwboxclick1",TriggerName="gwboxclick1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcoin",TriggerName="gwcoin",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwmrsuwelcom",TriggerName="gwmrsuwelcom",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwmrulaugh",TriggerName="gwmrulaugh",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcrowshot",TriggerName="gwcrowshot",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwflutter",TriggerName="gwflutter",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwfotstep",TriggerName="gwfotstep",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwrock2",TriggerName="gwrock2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwpickup",TriggerName="gwpickup",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwbeast2",TriggerName="gwbeast2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwchains",TriggerName="gwchains",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="gwcorpse",TriggerName="gwcorpse",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="Goatsnds.uax")
Zounds=(SoundName="InfernalRoar",TriggerName="InfernalRoar",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="InfernalSounds.uax")
Zounds=(SoundName="RockMonsterRoarv3",TriggerName="RockMonsterRoarv3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="InfernalSounds.uax")
Zounds=(SoundName="Growl1",TriggerName="Growl1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="InfernalSounds.uax")
Zounds=(SoundName="Growl2",TriggerName="Growl2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="InfernalSounds.uax")
Zounds=(SoundName="growl3",TriggerName="growl3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="InfernalSounds.uax")
Zounds=(SoundName="Die1",TriggerName="Die1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="InfernalSounds.uax")
Zounds=(SoundName="room02L",TriggerName="room02L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="room28L",TriggerName="room28L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="drip09L",TriggerName="drip09L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="voicewind08L",TriggerName="voicewind08L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="voicewind01L",TriggerName="voicewind01L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="wind28L",TriggerName="wind28L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="wind30L",TriggerName="wind30L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="fountain1",TriggerName="fountain1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="Ambient",TriggerName="Ambient",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="animalcall09",TriggerName="animalcall09",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="windgust04",TriggerName="windgust04",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="rockslide06",TriggerName="rockslide06",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="bird17L",TriggerName="bird17L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="haunt02",TriggerName="haunt02",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="haunt16",TriggerName="haunt16",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="critter30",TriggerName="critter30",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="mehorns01",TriggerName="mehorns01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="memarch01",TriggerName="memarch01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="mevoice04",TriggerName="mevoice04",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="drum01a",TriggerName="drum01a",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="abell",TriggerName="abell",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="bellend1",TriggerName="bellend1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="waves4",TriggerName="waves4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="critter45",TriggerName="critter45",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="drawbridge04L",TriggerName="drawbridge04L",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="doormetalslam01",TriggerName="doormetalslam01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="doormetalslam03",TriggerName="doormetalslam03",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="doorwoodsqueek01",TriggerName="doorwoodsqueek01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="MoriaSounds.uax")
Zounds=(SoundName="wm_drip07",TriggerName="wm_drip07",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="wm_drip05",TriggerName="wm_drip05",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="wm_call4",TriggerName="wm_call4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="wm_bird80",TriggerName="wm_bird80",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="wm_bird50",TriggerName="wm_bird50",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="wm_BootJmp",TriggerName="wm_BootJmp",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="wm_drip06",TriggerName="wm_drip06",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="wm_sounds.uax")
Zounds=(SoundName="Effects",TriggerName="Effects",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Dirt",TriggerName="Dirt",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Rock",TriggerName="Rock",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Engines",TriggerName="Engines",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="UWCar1",TriggerName="UWCar1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="havocMainFire",TriggerName="havocMainFire",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="havocIdle",TriggerName="havocIdle",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="havocStart",TriggerName="havocStart",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="havocStop",TriggerName="havocStop",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="GunsNExplosions",TriggerName="GunsNExplosions",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="GunFire02",TriggerName="GunFire02",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car1",TriggerName="Car1",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=2,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Surfaces",TriggerName="Surfaces",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Grass",TriggerName="Grass",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Sand",TriggerName="Sand",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="ImpactScrape",TriggerName="ImpactScrape",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car2",TriggerName="Car2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car3",TriggerName="Car3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car4",TriggerName="Car4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car5",TriggerName="Car5",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car6",TriggerName="Car6",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car7",TriggerName="Car7",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car8",TriggerName="Car8",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car9",TriggerName="Car9",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car10",TriggerName="Car10",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car4_2",TriggerName="Car4_2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car4_3",TriggerName="Car4_3",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="Car7_2",TriggerName="Car7_2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="UWCar2",TriggerName="UWCar2",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="UWCar4",TriggerName="UWCar4",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="chaingunFire",TriggerName="chaingunFire",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="ChaingunWindup",TriggerName="ChaingunWindup",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="ChaingunWindDown",TriggerName="ChaingunWindDown",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="BigBoomFire",TriggerName="BigBoomFire",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="GunFire01",TriggerName="GunFire01",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
Zounds=(SoundName="GunFire03",TriggerName="GunFire03",DedicatedOnly=True,HideInMenu=False,AdminOnly=False,Random=0,Filename="YoJoeVXSound.uax")
 
Last edited by a moderator:

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Sorry just edited your post to make the file more readable.
Firstly what do you mean when you say when I push test in the game.. push what test ?
Dont forget to add the .uax files in the UT2004.ini files ServerPackages= else you wont here the sounds.
 

Bonjaa

New Member
Jan 30, 2008
59
0
0
Well, in game when the "end" key is selected and the zound program comes up, I can scroll down all the zound options in the left column. Then at the bottom of the program is a "test" button, when I select "time" it will chime in and say the time for me. But as I go down the list, it does not do so for the other files. Now you said to make sure that I add to the serverpackage= all the .uax files, this I have not done yet, because I have these file in my game and wanted to test them all before I forced them on others. So being that I have these file in my game, should I not hear them when I "test" the sounds in game?
 

Bonjaa

New Member
Jan 30, 2008
59
0
0
Well, when I type in "?time" it will say the time for me. But when I type in any other triggers, nothing else works other than "wm_sound" and "general impact" which are original sounds to ut2004. I have taken all the .uax generated files that are in the zound program from my ut2004 game. And I have placed all these files in the server/sounds folder. Am I missing something?
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Nope you doing everything right.
Only way to test if there is something wrong with the .uax files themselves is put them in the UT2004\Sounds folder in your PC and startup UnrealEd, click on sounds tab and select one of these sound files and firstly see if the trigger names appear in UnrealEd and if they do, doubleclick on one of them and see if they make the sound.
 

Bonjaa

New Member
Jan 30, 2008
59
0
0
I tested all the .uax files in unreal editor, and everyone of them do work, seems strange to me that I can not hear them in game!
 

Bonjaa

New Member
Jan 30, 2008
59
0
0
I applyed Zound54.ini and all the zound54 file's to my system and went to "instant action". I was able to hear all the zound in the zound program in the game!
 

tdw-socke

Member
Nov 21, 2003
994
0
16
well, if it's the same ini, you use as in the other thread, than a lot of sound-packages are missing in the package-section. So peaople won't download them.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Another thing to watch for is sometimes for one reason or another the packages dont like the extension and sometimes it needs it ???

ServerPackages=Whatever.uax
or sometimes:
ServerPackages=Whatever