Zound52B1

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Ok noted, thanks.
I'm not so sure about chat logging/filter etc as this is HUGE and probably twice the size of how Zound stands atm.
Is this to get around the ServerExt problem ?
Do you use ServerExt ?
What in hells name ElMuerte has done I just dont know.
Lets just wait a while before we pull Misty in, whats her problem anyway ?

Frogger can you please go edit your post on Atari for Zound51 to:

Homepage: http://www.proasm.com
Download: http://www.proasm.com/files/Zound51.zip

ZoundConvert Available Separate also: http://www.proasm.com/files/ZoundConvert.zip
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
post updated..

yes..logging/filter is to try to work around needing serverext. I am still using uadminmod for my logging and filtering...I thought you may have the code already as UT2Vote has a logging feature. It does creep the scope of zound, but may make it more popular if we can do it right.

the other stuff is just nice to haves....none are critical, but some have been asked by other people as well..

misty's problem is with mostly naming and triggering...i think it would go away if she would just rename her wav/uax files. I am still not 100% understanding her issue TBH.

Oh..Frag Ops support was also asked for. zound=0 entry in user.ini is not working... honestly i don't see a need to address this issue as it affects a very small customer base and I don't think any of us could thouroughly test this. just my $.02
 
Last edited:

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
That Frag Ops's problem as they use a custom User.ini file and for some reason the information does not get replicated to the server.

I've also had several local requests to add a chat/filter to Zound but I dont want to go there as it will directly conflict with Zound as that is whats happening with ServerExt, its a conflict as El Muerte has some very strange code in there.

If you could go on Atari and ask that guy (bushbomb) EXACTLY how I can replicate the problem on a server with no other players or maybe one other then I can fix it.
But it must be exact as I dont have time to mess around with more or less, plus or minus etc etc.
Also it must be taken into account that I have never used ServerExt so I need its setup as well.

The "Allowed Player" List might also be possible, I will see about that.
I may add a Filter to filter out swear words etc as this is a major request here, something like Filterword=True or something like that, although I think it can already be done with the 'beep' sound and Hidden=True

I see complaints about the volume, Zound already has a ZoundVolume= ?
Another thing I'm looking at is making the Zound On/Off permanent by adding a small replication to the client to set a Zound=0 or 1 in his User.ini file
Then there is the all important AdminOnly=True problem that needs fixing.
 
Last edited:

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Well judging by the flow of ServerExt users they dont really need a fix :D
What is Misty refering to in her post about:
@ frogger

will the sound-array problem be fixed in new version ?
( as stated in Miss_Mistys mail )
Otherwise we are making good progress here with 52B2 and should hopefully have it ready today or tomorrow for tests.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
Code:
Miss Misty wrote:
>
>> Hi,
>>
>> by the "Misty_Z01b.afk3" the application is saying that the sound 
>> "afk3" is not found in file "Misty_Z01b.uax" !! but it should be 
>> looking for the sound "brb3" instead of "afk3" !
>> - if "afk" is triggered, it gives back "brb" as it should be. ( 
>> "Misty_Z01b.afk3" is the class object, that is called - but the real  
>> object is "Misty_Z01b.brb3")
>>
>> I had the same thing with "o-zone2" and "Misty_Z07b.o-zone2" - but 
>> the  soundname was set to "ozone"
>>
>> try making an sound-array and us a different "triggername" from the 
>> "soundname", than you will see what is wrong.
>> - trust me, it looks like there is a mistake in the array handling 
>> code  !
>>
>> sorry, but I am sure about that.
>>
>> I hope, you got my point, by now ( and still god work :-) ,
>>
>>     Miss Misty
>>
>> Am 07.06.2005 um 22:38 schrieb ProAsm:
>>
>>> Hi,
>>>
>>> There is no such think as a .afk3 extension, hence the reason of 
>>> your  error. Sound files can only have a .uax extension and nothing 
>>> else. Check with the team on the forum as they know Zound inside out 
>>> - I only code what they want :)
>>> [url]http://forums.beyondunreal.com/forumdisplay.php?f=501[/url]
>>>
>>> Regards Ben
>>> ProAsm
>>>
>>>
>>>
>>> Miss Misty wrote:
>>>
>>>> Hi !
>>>>
>>>> As I have been noticing, the following error is happening in all 
>>>> cases  ( that I have witnessed ):
>>>>
>>>> if a random sound-array is bound to a different Triggername ( from
>
>>>> the  Soundname ) - the sounds other then #1( or #0 ) will be 
>>>> mistakenly be  looked for as Triggername+# ! like in the example 
>>>> below:
>>>>
>>>> INI : 
>>>> Zounds=(Soundname="brb",Triggername="afk",SoundFilename="Misty_Z01b
>>>> "
>>>> ,
>>>> H id den=False,AdminOnly=False,Random=3)
>>>>
>>>> Log :
>>>> Warning: Failed to load 'Sound Misty_Z01b.afk3': Failed to find 
>>>> object  'Sound Misty_Z01b.afk3'
>>>>
>>>> this is really fatal, and I just recognized that relationship 
>>>> lately  :-(
>>>>
>>>> help !!!
>>>>
>>>> Zounds is a great MUT and I sure hope it will be getting even 
>>>> better  in  the future :-)
>>>>
>>>> best regards,
>>>>
>>>>     Miss Misty ( and Mini Misty )
>>>>
>>>> P.S.
>>>>
>>>> please, reply
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
and serverext guys are outta luck i think..i posted in both forums..and I PM'd bushbomb. Not much else we can do. I do still think chat logging owuld be a well received feature that would make lots happy. Except of course that guy that has to write the code..;)
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
I do still think chat logging owuld be a well received feature that would make lots happy
1. Would the chatlog from UT2Vote be adequet or does it need expanding and if so in what way ?
2. I have never used a chatfilter so I'm not aware of how it works except that it filters out unwanted words or phrases.
I had a look at the code for the ServerExt Chatfilter and its VERY complicated in that it scores points for people that swear alot and auto bans them and looks like it does a zillion things one would never use.
If I was to add a ChatFilter it needs to be very basic, straight forward and simple.
So what would the basic requirements be ?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
only basic logging....as ut2vote..time stamp and player name is sufficient

filter to me only needs to filter. no points or anything...just prevent the words form showing..