Zound52B1

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ProAsm

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Mar 20, 2002
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Zound 52 - Beta 1

Well I started making inroads here and tried to add the "comments" as suggested but it is no where near as easy as I thought it would be and I dont want to get heavily involved in any major changes right now that totally upsets a well oiled wheel :)

So all I have done to this new beta is as follows:

1. Zound Off
Fixed the problem that the Mutate Zounds would still display when Zounds was set off in whatever way.

2. bGameZound=
If set to True (default) then Zound will work as in all previous versions, ie all the time.
However when set to False there will be no Zounds during the game and only before a game starts and after a game has ended.
Froggers request ;)

What I want to try for Beta 2 is add a 2nd BroadcastHandler giving the Admin the option of whicj one he wants to use as this incompatibilty with ServerExt is a pain in the ass.
Why the hell El Muerte changed it to the new Epic code I just cannot understand, although he has always seemed to suckup Epic, maybe he's looking for a job there.

http://www.unreal.co.za/files/beta/z52b1.zip
 

frogger187

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May 2, 2003
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sorry for late reply...been in the States last month on holiday and have done my bestest to not get on web...will test out first thing when I get back next week...thanks!
 

ProAsm

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Hey frogger, wondered what happened to you, and yes I agree when you go on a vac or whatever stay away from webs and internet in general especially if the misus is not inclined toward the internet.
 

frogger187

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May 2, 2003
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one bug we should try to address as well. Just found this this week.

Adminonly. If set to true, all entries after will be ignored unless they are also set to AdminOnly=True. So if your first sound is AdminOnly=True, but rest of sounds are AminOnly=False, then only first sound will work. Any entries after that are also AminOnly=True, will also work. Current fix is to list all AdminOnly=True at end of ini.
 

ProAsm

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What is FragOps ?

I get this mail from this guy and what should I do about it - any idea's.
I'm not too keen to part with the code as we will end up with choas.

Hi.

I use your Zound mutator for my Fragops server. There is only one problem:
The Clients cant disable the Zound in the user.ini .
What i need is either a fixed version so it works with Fragops or the
sourcecode so i can make a fixed version for my server.

The user.ini of fragops is name fragopsuser.ini

Thx in advance
[TNG]Blackclaw aka Florian M.

His email is admin@the-newsgroup.net
 

ProAsm

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Adminonly. If set to true, all entries after will be ignored unless they are also set to AdminOnly=True. So if your first sound is AdminOnly=True, but rest of sounds are AminOnly=False, then only first sound will work. Any entries after that are also AminOnly=True, will also work. Current fix is to list all AdminOnly=True at end of ini.
I just need a refresher here...
What was the purpose of this AdminOnly=True - its so long since I worked on Zound I had forgotten :D
 

frogger187

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May 2, 2003
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ProAsm said:
I just need a refresher here...
What was the purpose of this AdminOnly=True - its so long since I worked on Zound I had forgotten :D

adminonly=true means only someone logged in as Admin can trigger that sound.
 

ProAsm

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ahh thanks, as I see all the if's and but's in the code, its just nothing made sense :)

*** Edit ***

Hey frogger, I need some better detail here, maybe its just that I dont understand as the code looks correct to me.

You say:
Adminonly. If set to true, all entries after will be ignored unless they are also set to AdminOnly=True. So if your first sound is AdminOnly=True, but rest of sounds are AminOnly=False, then only first sound will work.
Ignored by who, the Admin or the players ?
The way I see it to be (according to the code):
Basically if the first one is AdminOnly=True then only the Admin will hear that one and not any of the players.
However, if the rest are set AdminOnly=False then everyone will hear them - True or False ?
Any entries after that are also AminOnly=True, will also work.
Work for who - the Admin or the Players ?
The way I see it in the code, any entry after the first one will only work for the Admin and not the players but any that are set to False will work for both ?

Sorry about this but I need the detail as the code looks correct.
The code also shows that if its AdminOnly=True or Hidden=True then that trigger will not display to a Player ?
 
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frogger187

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May 2, 2003
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if i set the first entry as adminonly=true, none of the other entries with adminonly=false are working for anyone. Any set to adminonly=true work for the admin only. If all adminonly=true are placed at the end of the list, all works as designed.
 

ProAsm

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If all adminonly=true are placed at the end of the list, all works as designed.
Sorry but maybe its just a play of words but you say:
"If all adminonly=true are placed at the end of the list" - what "all" - you mean the very last one ?
 

frogger187

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May 2, 2003
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ProAsm said:
Sorry but maybe its just a play of words but you say:
"If all adminonly=true are placed at the end of the list" - what "all" - you mean the very last one ?

i have around 200 triggers i think in my ini. Any number of these can be set to Adminonly=True. Let's say i have 15 of these 200 that are Adminonly=True. If I have all 15 at the bottom of my list of 200 everything will work as planned. If I have 14 at bottom and 1 listed 4th, the first 3 triggers will work fine...and the only triggers after the first AdminOnly=true that work as designed are the ones with AdminOnly=true. They will only play for the admin, but that is by design. Triggers 5-186 will not play.
 

ProAsm

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ooo ok, now I understand, hell I wonder what makes it do that.
Wierd, ok I think the best here is for me to completely change the routine because as it currently stands it looks all ok and I cannot see how its doing this - crazy :)
 

ProAsm

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OK, this week, well part of it I will be dedicating most of my time to Zound and any requirements.

Recap:

1. Current bug problems.
2. New requests.
3. Perhaps another tester as currently I think there is only frogger.

ServerExt
I need to know exactly how this is incompatible so I can try and correct it.
 

frogger187

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May 2, 2003
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1. Only bug I know of is the AdminOnly as discussed above

2.Feature requests:
a.bGameZound= (addressed already)
b.muteplayer[0]=guid here (mute all chat from this player)
c.chat logging
d.chat filter
e.disallowzound[0]=guid here (disable zound for this player)
f.allowzound[0]=guid here (only those listed here can use zound)

e & f would likely not be used at same time...some would want to allow all but the disabled players....while some want to only allow a few to use zound.

3.I recommend bringing in Misty to test her issues as I cannot replicate.
also mdhuston & Bushbomb are experienced users if we need a bigger crew
 
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