You don't have any ideas worth taking, Leo, but that's beside the point, which is that if you didn't keep starting shit, you wouldn't get shit thrown back at you.
Sorry for continuing the derail, guys, that's all I'll be doing.
Here's the thing: you have no respect to people's "ideas" how you put it so your opinion in the first place is invalid. I still remember how you dismissed me as an "ideas guy", me being the writer of story, screenplay and dialogue for a quite big role-playing genre modification. Here's a hint: in RPGs, story and lore are just as important a factor as any technical section of the project. Try making a story-based project without a proper idea for the story itself. I dare you. And - while Leo's Unreal PSX rework is no RPG, it's certainly a story-based project to a much bigger extent than the base game was. Suffice it to say, there's actual character conversations involved - and they push the story forward in a more cinematic sort of way.
On topic of "being honest".