Pro^Kp said:ok let me clear this up for you guys and ive then this throughout this thread.
Unreal 2 and UT2004 run on the same ****ing engine.
there are minor differnences and tweaks but none is far better than the other. if u dont blieve me head on over to http://udn.epicgames.com/Powered/WebHome and see for youself
takwu said:I really really hope that the vehicles in UTXMP will behave exactly like those in U2XMP.
Ok, maybe that's a bad thing for the majority of the gaming population, because they will never be able to drive in this game (look above).
I myself had done arti runs with the harbie very often. The horn is addictive. When driven correctly it is faster than any class player on foot, even in rough terrain. And when downhill there's no contest.
Look I'm clearly not saying the vehicle physics is for everyone. It is for people who understand it and therefore can drive it. The cars are already such an advantage, if they were any easier to drive, XMP would end up dominated by car thieves.
I understand and sympathize anyone who cannot drive in XMP. It isn't easy. But just because most people don't like it doesn't mean it needs fixing. If that was the case in real life we would not have manual transmission anymore (scary thought).
If a whole bunch of people who don't play XMP wants UTXMP to be completely changed to suit their taste, they might as well make another mod called something other than XMP. If you don't like my party, throw your own, don't take over mine, I beg you.
You say that as if it's an accomplishment. Even the Jugg can outrun a tech or a gunner in most situations.takwu said:I myself had done arti runs with the harbie very often. The horn is addictive. When driven correctly it is faster than any class player on foot, even in rough terrain. And when downhill there's no contest.
PF Prophet said:if xmp it self could be updated (would have to convence atari to give the code to a team willing to do the work) then there would be no point in a mod but these moders would rather make a utxmp that will likely be ut with some xmp like things added
YaY! There is a pulse beating! I can feel it!
oh but ask any of these 2k4 players and they will tell you that ut2k4 engin is 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000x better then the one used in xmp even though they are the same engin with some minor tweaks
Air7725 said:they didn't just change a few minor things they rewrote most of the netcode
Which allows for 32 players with over 20 vehicles in use and still ping around 50 with low CPU useage.
They also did some other big optimizations as well as VOIP and voice Reg which they had to rewrite alot of the sound stuff for.
Ut2k4 can also has big terrain optimizations, most ut2k4 maps are 256x256 some even 512x512 i think in xmp all the maps apart from 1 (sirroc) use 128x128 becuase the performance hit is big.
What it means, is that an overly complex game, that is automated to the point where the game basically plays you, that was never fully patched or fully documented, is still praised as genius on the Atari forums by all ten people who still play it.takwu said:As for the comments about Master of Orion 3, I have never played the game. But saying they "fail to realize that the game was a total bomb" is the same as saying your opinion is the undisputed law of the universe, and others with different opinions are simply "not realizing it".
takwu said:As for all the harbie tip and raptor spin out complains... driving 101, if you think you're losing control of the car, slow down.
I do not think the harbie tips over unless you're steering towards a slope, or bump, or curb, or big rock, or anything that can tip over a car.
I do not think the raptor spins out unless someone insists on turning under full throttle on a rocky trail.
I understand in many games, you're not supposed to let go of gas EVER, but XMP isn't one of them...