I got her portrait working in-game, and I compressed the textures.
She's more-or-less done, but my question in the previous post still hasn't been answered yet.
Lemme check in UnrealEd real quick.the_rex said:Hmm don' know why. Sure you haven't looked the right places? Under her shoulderpads.
That thing on her neck, I couldn't get that two sided something with the model I guess.
Actually, yes. She's all zipped up and ready to go!Klasnic_E said:is it finished yet?
Starry Might said:...
I'll send her to SaD tomorrow. :tup:
Cool. :tup:Klasnic_E said:Downloading in a few minutes
Starry Might said:...
Anyhoo, I uploaded her to UT200X HQ (I hope that ain't considered advertisting...) just a little while ago.
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Starry Might said:...
Also, do you guys think I should get rid of the texture flats in my topic to foil would-be skin thieves?
*LOOKS*SaD said:Great .
I hope we get rid of the mirror-problem .
I send you a mail , after I tested the skin Starry .
I´m at my DSL-PC , so it will take a while till I get home and can test it .
Edit : Starry , you got mail .
What version of CTF4 do you have, SaD?CTF4 FAQ ([b][COLOR="Red"]Red Boldface[/COLOR][/b] mine) said:Q: How to I make my skin compatible with CTF4? What do I name the green and gold skins?
A: You have two options:The easiest is to simply include green and gold skins inside your skin package, with the suffixes _2 for green, and _3 for gold. However, a lot of people expressed concern that this greatly increases the size of skin packages, and it's not fair to those who do not want to have green and gold versions. So as of version 1.0.1.0 there is a way to add green and gold skins in a separate package! Simply put the green and gold skins (with the _2 and _3 suffixes respectively) in a separate package named <YourPackageName>_4teams.utx. So if your skin package is named MyAwesomeSuperSkin.utx, then there should also be a new package named MyAwesomeSuperSkin_4teams.utx.
Starry Might said:...
What version of CTF4 do you have, SaD?
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*CHECKS THE OFFICIAL SITE*SaD said:Version 1.0.0.2 .