(WIP) "Ruby" - Skin For Sapphire/Satin (MercFemaleB) (56K Warning?)

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Starry Might

bFemale=True
Klasnic_E said:
:) any other pics?
Actually, yes! :D *POINTS TO ATTACHMENTS*

I'll have to do the Blue Team head over again (I'm not happy with the transparency), and speaking of the Blue Team head, it's not working in-game (I'll have to fix the .upl file).

Also, I'd like to add some color to the lines on her feet, too. :D
 

Attachments

  • UnrealEd-RubyFront.jpg
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  • UnrealEd-RubyBack.jpg
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  • UT2004-RubyInGame.jpg
    UT2004-RubyInGame.jpg
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Starry Might

bFemale=True
klasnic said:
Royal blue, Starry for the blue would be nice too I reckon ;)
Would you like me to post the flats of the Blue, Green, and Gold Team Colors? :)

Anyway, thanks for the kind comments again, everybody! :2thumb:

All I really have to make for her now is a portrait. Once that's done, I can pack her all together and she'll be done! :D
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
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Post low quality ones just to show her, Starry. Beware the dreaded skin thieves who'll think nothing of ripping people off ;)

Best to be safe rather than sorry :tup:
 

Starry Might

bFemale=True
klasnic said:
Post low quality ones just to show her, Starry. Beware the dreaded skin thieves who'll think nothing of ripping people off ;)

Best to be safe rather than sorry :tup:
Oooh, I never thought of that. :eek:

How's 'bout I get her in the Editor and take some pictures in the Animations section (like I did earlier)? :D
 

Starry Might

bFemale=True
Klasnic_E said:
just noticed but you got your signature copyrighted? :/
It's just for fun. :D

EDIT: Here are the pics of Ruby's Blue, Green, and Gold Team Colors (viewing her from the front):
 

Attachments

  • UnrealEd-RubyBlueFront.jpg
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  • UnrealEd-RubyGreenFront.jpg
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  • UnrealEd-RubyGoldFront.jpg
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daloonie

sex boobs nude
Feb 7, 2004
4,877
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Denmark
www.daloonie.com
Starry, in the preferences for the texture, when in UEditro, you should check that "BeTwoSided" is "True" on both her head and body. If you look closer when it's done her shoulder pads seem more heavy and looks better too. Her hair is also visible from the back. That way eh also seems more real.
I did it on Alexia too for reference.

Anyways TC's are great. She is a good looker ;)
 

Starry Might

bFemale=True
the_rex said:
Starry, in the preferences for the texture, when in UEditro, you should check that "BeTwoSided" is "True" on both her head and body. If you look closer when it's done her shoulder pads seem more heavy and looks better too. Her hair is also visible from the back. That way eh also seems more real.
I did it on Alexia too for reference.

Anyways TC's are great. She is a good looker ;)
Thanks. I'll check that out later. :)

EDIT: Here are the Team Colors again (rear view, this time):
 

Attachments

  • UnrealEd-RubyBlueBack.jpg
    UnrealEd-RubyBlueBack.jpg
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  • UnrealEd-RubyGreenBack.jpg
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  • UnrealEd-RubyGoldBack.jpg
    UnrealEd-RubyGoldBack.jpg
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Starry Might

bFemale=True
Nines said:
Don't ever press the red button! :lol:


Good job, Starry. :):tup:
:lol:

EDIT: Actually, it's supposed to be a jewel. :)

Anyways, the_rex, I've got the Editor running in the background right now (as of this writing). I went into the Properties for the textures in the main .utx file, and set "bTwoSided" under "Surface" to "True". I put the textures on the MercFemaleB model under the Animations tab...and it doesn't look like it made any difference to me.

Any ideas as to why? :hmm:

EDIT: Just thought I'd post the portrait here:
 

Attachments

  • UT2004-RubyPortrait.jpg
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