A little feedback for ya, Continuum...
Overall the skin(s) are pretty nice. My fav would have to be the extra skin (love the snake like look). The gold and default skins are good too. You did miss the blue portrait tho (nothing major).
One issue I had which I've seen a bit of in more recent skins is the opacity. When the characters are spawning they appear white/invisible for what seems a long time (probably happens when translocating too). I opened the texture in the editor to see if I could find a cause and can only assume it is to do with the shaders.
You could have just imported the texture with alpha ticked to indicate opacity rather than using a mask (and shader) to indicate it. Also, I've found shaders without finalblends tend to cause problems. In finalblend you can set the skin to have fallback material if for whatever reason the shader doesn't render properly. Any I've done with opacity always render fine so I think that's the solution. I've a high spec machine, too these days so it could be a bigger issue for older machines
This is only for your info, I'm not at all being critical. Hats off that it's the first package I've seen bundled and with masks done as I do them - professionally done for early work :tup:
Hope you get a lot of feedback for your work, too.
Overall the skin(s) are pretty nice. My fav would have to be the extra skin (love the snake like look). The gold and default skins are good too. You did miss the blue portrait tho (nothing major).
One issue I had which I've seen a bit of in more recent skins is the opacity. When the characters are spawning they appear white/invisible for what seems a long time (probably happens when translocating too). I opened the texture in the editor to see if I could find a cause and can only assume it is to do with the shaders.
You could have just imported the texture with alpha ticked to indicate opacity rather than using a mask (and shader) to indicate it. Also, I've found shaders without finalblends tend to cause problems. In finalblend you can set the skin to have fallback material if for whatever reason the shader doesn't render properly. Any I've done with opacity always render fine so I think that's the solution. I've a high spec machine, too these days so it could be a bigger issue for older machines
This is only for your info, I'm not at all being critical. Hats off that it's the first package I've seen bundled and with masks done as I do them - professionally done for early work :tup:
Hope you get a lot of feedback for your work, too.
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