I know it doesn't now, but will future patches allow UT2004 models to enjoy the new 'wave of the future' that is normal mapping? The effects of such in Doom3 and HL2 are very impressive, and I can only imagine how nice UT2004 models would look with them.
In the same vein, I have Max 4.2. But the tutorials for normal mapping I've seen all seem to focus on Max7. I can't really afford the $4000 price tag to get max7 <angry muttering>. Are there any plug-ins for Max4x that will allow us to try it out?
For that matter, I gather a normal map is just another form of texture. Are there techniques for photoshop and such that will let you take a skin texture and change it into a normal map? In other words, do you really need a 3D suite to do normal mapping?
Slyrr
In the same vein, I have Max 4.2. But the tutorials for normal mapping I've seen all seem to focus on Max7. I can't really afford the $4000 price tag to get max7 <angry muttering>. Are there any plug-ins for Max4x that will allow us to try it out?
For that matter, I gather a normal map is just another form of texture. Are there techniques for photoshop and such that will let you take a skin texture and change it into a normal map? In other words, do you really need a 3D suite to do normal mapping?
Slyrr