The stanima was my choice. I made it strict on purpose. But here is something people haven't seemed to pick up on yet - if you burn your stanima to the bottom at the beginning of the round, you don't stand much of a chance of getting back to full, unless you lay down in the middle of the street breathing heavily.
That is planned.
If you do not burn bast the middle of your stanima bar, you will find that it is much easier to keep your stanima full. IE running short stretches instead of running yourself ragged. Makes sense to me. I keep it strict to avoid abuse, and multi-weapon loadouts will hurt you ALOT.
To get the effect I wanted, the stanima drain is not double, not triple, but aproximately five times the old rate. I find it odd that it had to be that much. The top running speed is basically unchanged - but it is more dependant on bulk now.
Browcow, I don't even know what you are talking about. At short ranges like siberia, a fast stanima drain won't make a difference. I could run in and blast you from the hip. Your references to skill do not make any additions to the arguement, as it is a well known fact that good players will always be good players. No matter what the rules. I never get tired in ra games, unless I am really screwed or am trying to jump a wall of crates.
Keg, the team, to my knowlage, is not making any changes to the scope sensitvity. None. The only related change is the zoom-modifying-the-bob bug, which has been fixed. This might provide an interesting problem - the dominance of scopes on every map. Just like in 2.85.0-3-5. Thats what RA originated from.
The scope sensitivity issue is by far the most hated one, but that is also something I do not want to budge on. I may relax it a bit once I have a scope-jiggle-thing, but then standing shooting will be just as hard, and it will be that way regardless of sensitvity.
As for the length of game times, I have to disagree with everyone. Games last just as long with or without ra, for TDM always ends up the same damn way - the last 3 people wander around until they find each other. RA does not make this wait much longer as far as I can tell. AFA2 runs some rather large maps, and that is the source of the wait.
You like ra, thats great. I look forward to seeing you on the servers. You don't, then theres not much I can do. Im not going to change things just to get a larger fanbase, as that would be compromising my goals for it in the first place. I may, in time, relax the stanima drain, in favor of another method of doing things.
But I am NOT here to make everyone happy. I am not going to sit here and defend every point of my mod, unless someone feels that some feature is unrealistic. The best I can hope is that keg here can convince you that it is better this way.
Ive played pub servers, and a few clanskirmishes. I know what its like out there. When I see people jump into the air and start firing the shotgun, I get pissed off. I came here to play a realism game, not something else. If I wanted something else, I have games that have far better depth, graphics, speed, tactics, and have the added bonus of running faster than 22FPS on my computer.
Im here for my damn piece of realisim.