*knucklecrack* Ah...time to wonder about why people hate RA. This thread is in response to another person's posting that people think RA sux and they'd leave INF if it turned more like RA.
Why, really? I'm asking a serious question, and I hope to get a serious response from people who don't like it. If you're here to say "RA = gei" or "i RoxorZ j0" please don't bother posting. I'm really interested why people who want to play a realistic shooter (theoretically) don't want to go to the extreme of realism, like INF's goal is.
So, why do they hate it? Camping? People don't 'camp' in RA, not in the traditional sense (and not the 'regulars' anyway). They strategically position themselves, laying down cover so their teammates can advance. The advancers then take their next position, while the guys behind come forward. Basic leapfrogging tactics, and they are very effective for approaching the enemy. RA just helps make that happen.
Do they hate the speed? Well, that's tough noogies, since the infiltration player can run, strait from the code, 400 UU's a second. Strait from the code, again, 16 UU's equal 1 foot...so the INF player can sprint about 25 ft/sec. Try it...I bet you can't maintain that all the way around a distance like EP's loop, carrying a 60 lb backpack. It's not realistic!
Do they not like the ability to sprint with their gun aimed, or if they have a scope, jog with it aimed? Well, sprinting is meant as a means to an ends, not as the end-all tactic like it is in plain vanilla Infiltration. In RA, you learn to hoard your stamina like life itself...since it is your life. You use it to quickly advance to your next position (like irl) and quickly retreat.
Do they hate the stamina differences? Like I said before, try sprinting at speeds that would make people think you were injecting ground poprocks, for a period of time as long as you can in Infiltration. It's just not realistic.
Do they hate the changes in sprinting direction? RA makes the sidestep + sprint only 22 degrees instead of 45. I personally would like to see anyone sprint at 45 degree angle to where they are looking and firing a gun that they have to their eye for more than 2 minutes over open ground. If anyone has video of this to prove me wrong, please post it or mail it to me...cause I want to laugh as the trip over themselves.
Do they hate the scope sensitivity? Makes me wonder if they've ever tried firing a real rifle. holding a rifle pefectly still is NOT easy. Especially a 12.5 kg rifle (the Robar). The only rifles I've fired are 22's and a really old black powder rifle (very, very fun) and it's not easy firing from a standing postiton. That's all RA is trying to do. If they bother to crouch and take a few seconds more, they'll realize it's a bit easier to place your shots, since recoil is reduced. If they want to snipe, they need to get down, either crouching or *gasp* proning, like IRL. You can steady yourself pretty good at those levels.
The other big reason for scope sensitivity in the manner that RA handles it is there are no ballistics to speak of. Yep, the moment you press that button, the bullet is fired and arrives at the target. This enhancement just makes it a bit more of a chalenge for those who use scopes, and makes using a scope actually *gasp* have a downside.
Last scope change that yurch did is fixing a bug: if you zoomed in with the Robar, it got easier to aim. In reality, it should be exactly opposite, and yurch fixed it.
The team doesn't plan on adding all of these things; if you read up on the posts that team members have made, you'll see that:
* Sprinting will now only be allowed in the forward direction (and 45 degrees to each side, when strafing ...
IMO)
* The scope sensitivity thing (the last point I made about the robar) is fixed.
They have said it will be more like it, but not exactly like it, not until they can work out issues like the griding effect.
Some might say that RA hurts the player at the expense of reality, but I say that if we are playing a game dedicated to reality, how can reality hurt us? It only makes us have to use the most powerful weapon in our armory : no, not the AKMSU,
but our brains. A well thought out game that took *gasp* 5 minutes is a much better experience than a match that lasts 30 seconds. (...which leads me to another point about the number of rounds on servers...but that debate is for another time and thread.)
So, coming from the view of a realism player who really, really wants to play realistically, RA is the way to go. Then again, how many people (serious question, not trying to make judgements) who are bitching about RA have actually played RA? Just like the people who havn't read Harry Potter because 'it's a kids book' or don't go and see "Final Fantasy" cause 'it's a movie based off of a game', you shouldn't judge a book by it's cover, or what a few poeple are screaming about. Try it for yourself, and then make a decision. You are always the best judge when it comes to things you like.
Why, really? I'm asking a serious question, and I hope to get a serious response from people who don't like it. If you're here to say "RA = gei" or "i RoxorZ j0" please don't bother posting. I'm really interested why people who want to play a realistic shooter (theoretically) don't want to go to the extreme of realism, like INF's goal is.
So, why do they hate it? Camping? People don't 'camp' in RA, not in the traditional sense (and not the 'regulars' anyway). They strategically position themselves, laying down cover so their teammates can advance. The advancers then take their next position, while the guys behind come forward. Basic leapfrogging tactics, and they are very effective for approaching the enemy. RA just helps make that happen.
Do they hate the speed? Well, that's tough noogies, since the infiltration player can run, strait from the code, 400 UU's a second. Strait from the code, again, 16 UU's equal 1 foot...so the INF player can sprint about 25 ft/sec. Try it...I bet you can't maintain that all the way around a distance like EP's loop, carrying a 60 lb backpack. It's not realistic!
Do they not like the ability to sprint with their gun aimed, or if they have a scope, jog with it aimed? Well, sprinting is meant as a means to an ends, not as the end-all tactic like it is in plain vanilla Infiltration. In RA, you learn to hoard your stamina like life itself...since it is your life. You use it to quickly advance to your next position (like irl) and quickly retreat.
Do they hate the stamina differences? Like I said before, try sprinting at speeds that would make people think you were injecting ground poprocks, for a period of time as long as you can in Infiltration. It's just not realistic.
Do they hate the changes in sprinting direction? RA makes the sidestep + sprint only 22 degrees instead of 45. I personally would like to see anyone sprint at 45 degree angle to where they are looking and firing a gun that they have to their eye for more than 2 minutes over open ground. If anyone has video of this to prove me wrong, please post it or mail it to me...cause I want to laugh as the trip over themselves.
Do they hate the scope sensitivity? Makes me wonder if they've ever tried firing a real rifle. holding a rifle pefectly still is NOT easy. Especially a 12.5 kg rifle (the Robar). The only rifles I've fired are 22's and a really old black powder rifle (very, very fun) and it's not easy firing from a standing postiton. That's all RA is trying to do. If they bother to crouch and take a few seconds more, they'll realize it's a bit easier to place your shots, since recoil is reduced. If they want to snipe, they need to get down, either crouching or *gasp* proning, like IRL. You can steady yourself pretty good at those levels.
The other big reason for scope sensitivity in the manner that RA handles it is there are no ballistics to speak of. Yep, the moment you press that button, the bullet is fired and arrives at the target. This enhancement just makes it a bit more of a chalenge for those who use scopes, and makes using a scope actually *gasp* have a downside.
Last scope change that yurch did is fixing a bug: if you zoomed in with the Robar, it got easier to aim. In reality, it should be exactly opposite, and yurch fixed it.
The team doesn't plan on adding all of these things; if you read up on the posts that team members have made, you'll see that:
* Sprinting will now only be allowed in the forward direction (and 45 degrees to each side, when strafing ...
* The scope sensitivity thing (the last point I made about the robar) is fixed.
They have said it will be more like it, but not exactly like it, not until they can work out issues like the griding effect.
Some might say that RA hurts the player at the expense of reality, but I say that if we are playing a game dedicated to reality, how can reality hurt us? It only makes us have to use the most powerful weapon in our armory : no, not the AKMSU,
So, coming from the view of a realism player who really, really wants to play realistically, RA is the way to go. Then again, how many people (serious question, not trying to make judgements) who are bitching about RA have actually played RA? Just like the people who havn't read Harry Potter because 'it's a kids book' or don't go and see "Final Fantasy" cause 'it's a movie based off of a game', you shouldn't judge a book by it's cover, or what a few poeple are screaming about. Try it for yourself, and then make a decision. You are always the best judge when it comes to things you like.