geogob
Koohii o nomimasu ka?
Because I still enjoy good games of INF and I enjoy coding I will still work on RT. So during rany days that's one of the thing I will probably do (and we got a lot of those over here).
One thing that has been said, and I think Sentry Studios should take a note of this... the 2.9 release was indeed the best one (actually one of the best games ever made IMO). But it was based on one major gametype that was given with maps that had little to no replayability (with some exceptions like Mostar). That fine... but such a gametype should be comming with a "map release program". First they should have released less maps in the intial release. Then slowly release new official maps (maybe that would have also given the time to test maps more thoroughly and create more dynamic objectives). In general more dynamic game structure would be welcommed for the sake of replayability. Simple things can be done for this. In Irak, you could have had either one of the two CDs to capture... not two. Also don't show its location to attackers, let them find it. Then put a random extaction point... don't show it to defenders... let them find it! Just making people search for objectives gives a whole new perspective to the game.
One thing that has been said, and I think Sentry Studios should take a note of this... the 2.9 release was indeed the best one (actually one of the best games ever made IMO). But it was based on one major gametype that was given with maps that had little to no replayability (with some exceptions like Mostar). That fine... but such a gametype should be comming with a "map release program". First they should have released less maps in the intial release. Then slowly release new official maps (maybe that would have also given the time to test maps more thoroughly and create more dynamic objectives). In general more dynamic game structure would be welcommed for the sake of replayability. Simple things can be done for this. In Irak, you could have had either one of the two CDs to capture... not two. Also don't show its location to attackers, let them find it. Then put a random extaction point... don't show it to defenders... let them find it! Just making people search for objectives gives a whole new perspective to the game.