Other: TAM/Freon didn't run Crysis. (I didn't really have huge issues with this game type.)
To minimize a prolonged out of the round issue, servers mostly seem to disable Booster! (which encouraged the cat and mouse game on bigger maps) and enabled a resurrection combo instead.
As you may know,
I reimplemented 99% of TAM, and later Freon, in what originally was a separate TDM mod to fix some bugs and add some features, which partly explains how I know about some of the more subtle stuff your devteam did with the adrenaline combos, score for damage, not having the adrenaline amount affected while in a combo, etc. If you have some ideas, maybe they could be prototyped in UT2004 (sans any movement changes
), though I work haphazardly on this stuff. I looked into doing something similar to how TDM works in GoW3:
Last Team Standing.