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MathZeus

New Member
Apr 13, 2001
12
0
0
Athens Hellas
How about mirrors?

...and then you get into this room, mirrors all around, a skaarj falls in there too, you see skaarj everywhere, you don't know where to shoot and... you're dead (or your processor collapses):D

I 've tried to make a room like this and I've realized that mirrors need some improvement. For example you can't see yourself when you stand too close and they need to reflect things more accurately.
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Hm unreal had it's share of mirrors right?

vortex rikers for example

at the end of "gate to napali" or "napali haven"..

and that big tower, eh.. the level.. there's a big gasbag at the top of the tower, and you can see your reflection in the floor. Very cool. :)
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Have you seen the terrains in the "unreal2" screenshots?
beautiful :) there's another fps game with terrains like these: venom.
right? it sure felt great walking around in an open landscape like that...
 

Metakill

Inhumane
Feb 18, 2000
2,430
0
36
Redwood City, CA USA
The final word on refraction...

After mulling this around on the back burner of my mind (where all the real work gets done), it suddenly occurred to me that water refraction is mind-numbingly basic. You don't need any light-curvature-ray-tracing technique at all. You simply recalculate the vertexes of each visible polygon in the water in relation to the viewers location. Not only does this not require any souped up hardware or processing power, but compared to many effects, such as fractal animation or dynamic lighting, it is quite trivial. The current Unreal Engine could handle it easily, even in software-rendering.

The only hitch is making sure the polygons line up with the surface of the water, so that there is a clear division between above-water and underwater surfaces. This could be a problem in levels where water gradually rises to fill a pool, for instance, but how often does that happen?

With that said, I will be sorely disappointed if U][ does not have water refraction.
 
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