What things can be improved in U2 or any games that follow so that they are not far from reality?
My opinion:
1. Sky: In outdoor levels the sky should actually be located infinitely far. When you shoot a razor upwards it shouldn't come back to you.
2. Water: It should react more like water. When you shoot on it or someone falls into water there should be waves around. And refraction should not be neglected.
3. Bullets should leave signs on walls and bodies (see quake ]|[, kingpin) and of course some classes (books, chairs etc.) must be destroyable.
I hope to see those in U2. What are your opinions?
My opinion:
1. Sky: In outdoor levels the sky should actually be located infinitely far. When you shoot a razor upwards it shouldn't come back to you.
2. Water: It should react more like water. When you shoot on it or someone falls into water there should be waves around. And refraction should not be neglected.
3. Bullets should leave signs on walls and bodies (see quake ]|[, kingpin) and of course some classes (books, chairs etc.) must be destroyable.
I hope to see those in U2. What are your opinions?