Inf is a gloriously violent full contact team-sport that bears some relation to section level infantry combat.
Where real life is imperfect, Inf should not slavishly ape it.
Now... what does or does not come under that heading is a matter for some debate.
Obviously what I do want modelled goes quite some way beyond what other people would want modelled.
2.9 was a bloody good compromise, imho.
re: One life gametypes
The problem I have with them isn't that they encourage the attacking team to wipe out the defending team but that hunting the other team down often turns into a one-player-on-their-own kind of activity which I find dull as feck.
If the best/easiest way to win is to cap the objective then you've obviously got an incentive to move as a team to achieve the objective first and foremost.
re: Sniper's rifles
Most FPS games (inf being no exception) simply do not need sniper's rifles. I'd say leave them out and discourage lonewolfing and encourage fire and manouvre. If the next version of Inf used an engine that allowed for massive maps with vehicles and lots of players then I'd be in favour of a couple per team.
re: Multiple primaries
I actually feel 2.9 has this right. You can do it, but it is far from desirable.
re: Strafing
I'd like to see it go.
re: Explosions
I like Yurch's way
re: Damage
I like Tiffy's way
re: Weapons
More commonly used stuff please. If I'm seeing it on the news I'd like to see it in Inf.
re: Maps
RtK, EP, Macedonia etc. etc. = good. Too many tiny urban CQB maps = bad.
Where real life is imperfect, Inf should not slavishly ape it.
Now... what does or does not come under that heading is a matter for some debate.
Obviously what I do want modelled goes quite some way beyond what other people would want modelled.
2.9 was a bloody good compromise, imho.
re: One life gametypes
The problem I have with them isn't that they encourage the attacking team to wipe out the defending team but that hunting the other team down often turns into a one-player-on-their-own kind of activity which I find dull as feck.
If the best/easiest way to win is to cap the objective then you've obviously got an incentive to move as a team to achieve the objective first and foremost.
re: Sniper's rifles
Most FPS games (inf being no exception) simply do not need sniper's rifles. I'd say leave them out and discourage lonewolfing and encourage fire and manouvre. If the next version of Inf used an engine that allowed for massive maps with vehicles and lots of players then I'd be in favour of a couple per team.
re: Multiple primaries
I actually feel 2.9 has this right. You can do it, but it is far from desirable.
re: Strafing
I'd like to see it go.
re: Explosions
I like Yurch's way
re: Damage
I like Tiffy's way
re: Weapons
More commonly used stuff please. If I'm seeing it on the news I'd like to see it in Inf.
re: Maps
RtK, EP, Macedonia etc. etc. = good. Too many tiny urban CQB maps = bad.
Last edited: