Again, what news should we present you? sub already posted a link to the 'news' that we have right now.
And that we did nothing within the past 7 months...
Maybe go out and make your own mod and present us each day with your news about what you guys have had for breakfast.
Fact is that we at first took a break after dealing with any post release issues you, the community, presented us. Many had their problems with how 2.9 is set up aso and many had to voice their opinion here on the forums or via email. So we had a lot to deal with for at least one month after the release if not even longer. Actually we still 'have to' deal with suggestions and whatnot from our community right now. So this is still part of 'our job'. Releasing mutators due to these requests presented here was done for months too and so we actually did a lot already.
After finally starting to get back from our little breaks (some took a longer one some came back pretty fast), we started to search for possible new engines and this took us pretty long simply based on the fact that not much was really released within the past months. Far Cry still has no SDK to check out but will have it released within this month hopefully and finally for example...
So, without an engine we definetly wanted to use, our 'progress' was slow of course. We have a game design, what stuff is handled how and everything, but not much visual content yet of course. This is mostly based on the engine and our mappers for example did some test maps on UT2k3/4 and some even tested out the Sandbox editor from FarCry a bit. But to produce 'real' content in form of maps and invest a bunch of time without knowing if the stuff will be even used later on is something noone wants to do actually and so we have 'only' a bunch of terrain test maps that were designed to be a possible testing base for our planned game modes.
The 3D sector was away for a bunch of months due to RL issues and new folks were searched and found that support us in this sector now too. They are doing base design work right now and there is nothing to really show off without blowing the 'surprise' of what we have in mind.
And programming without content is nothing that you really want to start with either. I have the stuff in my head and know how I plan to setup things, but before I get my hands on 'real' content I will not really invest time to script stuff on two or more possible engines. Understandable I guess.
So, we have done a lot of design descissions aso in the past months but we did not pump out stuff like other mod teams did and presented these things in their news showing off screenshots and whatnot without a single line of codes behind it yet. As said already, we ran short of 3D guys and so we simply do not have something to present even without any kind of codes to back things up.
And to present you guys our 'design' right now is nothing that we really want to do. Who knows if we encounter any problems with our design or find out that some things do not work out as planned. And to discuss game content here on the forums without the content even existing and so the community not able to check what we already have and whatnot first hand and without having a 'look' into our minds is pretty useless too. It would only result in endless discussions about stuff that everyone imagines in his own way due to interpretation differences or simply due to bad translations or understanding.
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