flack ho said:u cant
the only way for it to work (maybe) is to access the author part of level info
therefore u dont stand a chance
and why the hell would i take MECHIII which is crap and make it crapper by shrinking it
nothin like that will ever be made (by me)
flack ho said:u cant
the only way for it to work (maybe) is to access the author part of level info
therefore u dont stand a chance
and why the hell would i take MECHIII which is crap and make it crapper by shrinking it
nothin like that will ever be made (by me)
flack ho said::/
i can't be arsed with form help unless its specific
i go to the wiki but i know a fair bit already
the problem with mapping with XMP is the lack of textures, its hard to find a decent set that match for indoor areas tthat dont make the level look like concrete or dark, i cant wait and with the UT2004 particle editor decent map effects can be included, with all the texture and static mesh pacages too, differant themes can come out, and i personaly can't wait to see what scenery appears in XMP, so far i have seen alot of cool things in UT2004 cartoon maps, cave maps, castle maps, villages, deserts, forests and lots of others.
nor rather then ranting and thinking what mappers will come up with, maybe with all this extra content things might be better
That is a pretty interesting quote, and I mostly agree with it. Though, when utxmp is first released, and if maps are created for it, they will explore many new things in the tex/mesh/sound packages and what not - though nothing new overall. (ut2004 stock maps for instance) I think that a lot of cool stuff will be made, but for me, the coolest stuff is seeing how people use what they have in interested ways, along with new custom content.[GDC]Faust said:You get the diversity in maps from the diversity of mappers, not if you put 12GB-packages in it!
[GDC]Faust said:You get the diversity in maps from the diversity of mappers, not if you put 12GB-packages in it!
Jaspeer said:That is a pretty interesting quote, and I mostly agree with it. Though, when utxmp is first released, and if maps are created for it, they will explore many new things in the tex/mesh/sound packages and what not - though nothing new overall. (ut2004 stock maps for instance) I think that a lot of cool stuff will be made, but for me, the coolest stuff is seeing how people use what they have in interested ways, along with new custom content.
Some will disagree and say visuals don't really mean anything, and it's all about the gameplay
BTW, Faust, is your name taken from the band? (or just fist)