Weaponbases and armor in Envy?

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SirYawnalot

Slapping myself in the face
Jan 17, 2004
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Zygar said:
UT had the 2k4 style armor system too... as well as the shield belt. What would you rather have - 2k3 style armor, 2k4 style armor, or both, like in the original ut?
Just to be totally different, I'd rather have the Unreal 1 system of having armour and shieldbelt totally seperate, so when you're out of shimmery stuff you've still got your carefully collected stash of armour left over.

I have a strong suspicion that I am rather tasteless, but still, lmao @ "And AIDS is an alternative to the common cold." ^_^
 

edhe

..dadhe..
Jun 12, 2000
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Don't know if going back to UT style would be good or bad, having another pickup and armour setup could just make it more confusing for the newstarts.
 

gregori

BUF Refugee
May 5, 2005
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Baile Atha Cliath, Eireann
Personally ,i hate the sound when you pick up the health,
it's just wrong,sounds much better when you pick up health in UT

the bases never really grew on me, they stick out and detract from alot of the maps,
i believe though that was because of map size. May be a mix of bases and realistic pick ups can be tried in ut2007, possible have the bases designed for the map they're in so they fit in. The visuals for the pickups are too ugly and gaudy at the moment.
 

Majik

blargh
Jun 24, 2004
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JaFO said:
Health-generators were part of the original plan for UC/UT2k3.
AFAIK the idea was that the items would recharge slowly (thereby allowing you to choose between picking up part of the health or waiting) instead of the on/off-situation for current health- and ammo-packs.

Ah, how I miss the nali fruits. I thought they were a great and unique idea back then.
 

1337

1337
Jun 23, 2004
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www.jumpinjuggernuts.com
It's not right for someone with 1 life to pickup a 100 shield and be able to sustain 101 damage before dying. I like how the 50 and 100 are working right now. You can't pick up 2 50s to get 100 armor. This is a good thing. Because the 100 armor needs to be emphasized, as it is the most dangerous part to hold in most maps, while the 50 is usually surrounded with a beautiful garden of green vials and holographic images. I really enjoy the rythm and mapflow the 50 and 100 bring to ut2k4 tdm and 1v1. The shields only absorb 100% usually when you pickup up a 100 and another shield, while it only absorbs partially if you only grab one shield. If people really dislike the shield system they should complain to the mappers not putting in kegs instead of 100's and putting in more vials instead of 50a. I like the variety of different hp types. Health and Shield would be boring if they acted the same.