Yeah, I'm curious, now that Epic is ditching the sports style of the newer UT games, whether the shield belt and area based armor will return. I liked the way the shield belt actually took the damage for you, rather than, like the UT2004 armor, just dampened it down. I liked that little guy in the top right of the screen which showed you where you were taking damage, and how getting thigh pads or whatever would reduce damage taken in that area. Imagine this in the next UT, you see someone running up to you, with full armor, except on thier legs.
So you remove their kneecaps with the flak cannon.
And another thing - weapon and health bases. Any news on whether they're going to be in? I prefer the older style health packs to these new holograms that hover over some thing on the ground. I used to map for the orig ut, and one thing I liked to do occasionally was stick healthpacks on walls, or lean a weapon up against something. UT2k4 made this pretty much impossible. I suppose there ARE benefits to having health bases, such as... uhh... not... having to remember where the health is. C'mon, I don't think health and weapon bases really added much depth to the game, I wouldn't mind seeing them go.
So you remove their kneecaps with the flak cannon.
And another thing - weapon and health bases. Any news on whether they're going to be in? I prefer the older style health packs to these new holograms that hover over some thing on the ground. I used to map for the orig ut, and one thing I liked to do occasionally was stick healthpacks on walls, or lean a weapon up against something. UT2k4 made this pretty much impossible. I suppose there ARE benefits to having health bases, such as... uhh... not... having to remember where the health is. C'mon, I don't think health and weapon bases really added much depth to the game, I wouldn't mind seeing them go.