Weapon Suggestions For FHI

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SanitysEdge

Aspiring Astrophysicist
I have some ideas for weapons/other things that could be included in FHI, or some mutator/mod.

1.Weapon-AA Type Flak Cannon:
A weapon that shoots fast moving projectiles that explode with a somewhat large radius when it gets close to an enemy. For added detail you could make the 'explosion' a small clould of black smoke.

2.Combo-Ultimate sacrifice:
You could add a combo that make the player explode in a 'deemer-style explosion, only make the explosion 3x larger than a normal 'deemer explosion. Make the explosion do tons of damage, so it worth while and you get lots of points because you kill lots of monsters.

3.Weapon-Arcing Lightning gun:
Make a lightning gun that when it hits something it arcs to the closest monster. Make it arc possably 3, maby 4 times, with each time decreseing in power.

Make more weapons that have area-of-affect damage, it hard to control all those monsters!
 

8mm_BuLLEt

I will rule the world!
Nov 3, 2003
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nice ideas, the 'deemer explosion sounds funkeh, and try renaming #3 the Arc Chain-lightning gun, or sumin' like that. hey, btw, a kinda fyrian cannon-type machine gun would be nice, shooting 1 flak profectile per maybe every 0.4 of a second, and a bit more damage than the usual UT2003 flakdecal. could be called the flak chaingun and the ammo would be a a merge of the flak ammo and the minigun ammopickups, just a surgestion...
 

SanitysEdge

Aspiring Astrophysicist
Make a Tomacco Gun! (http://science.slashdot.org/article.pl?sid=03/11/03/2258257&mode=flat&tid=129&tid=134&tid=188)
Replace the anoying spore gun and use the Tomacco Gun!
Effects if the Tomacco Gun:
0.Shoots out a Tomacco fruit.
1.Makes monsters huddle around it. (The fruit, that is)
2.Explodes with toxic fumes, slightly damages surrounding monsters.
3.Monsters develop a desise that makes them take a small amount of damage per second, also makes monsters turn on each other!
4.After about a minute and a half the desise is gone.
 
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8mm_BuLLEt

I will rule the world!
Nov 3, 2003
142
0
0
South-south-west england
Visit site
I have yet more ideas, coming through...

Linker MinigunA greeny coloured minigun

Primary fire : Fires mini link projectiles at high speed, possible maybe every 0.3 of a second. Does 2 damage per hitting projectile. Moderatly accuarate.

Secondary fire : Kinda like the original minigun alt fire, and the pri fire above, but fires bigger projectiles, yellow projectiles, and fires one every .06 of a second, very accuarate, and 6 damage per hitting projectile.

Ammo amount : 400
Primary cost : 1
Secondary cost : 3

LightsabreOoooh! A classic! May the force be with you, always.

Primary fire : A very fast attack, meelee (dur), and does 30 damage per hit.

Secondary : Chucks the lightsabre, if hits, sticks to the target. If misses, homes back to it's thrower... or owner. 50 damage per hit.

Lightsabre amount : 5
Secondary cost : 1

The Harrin CannonPainter mesh

Primary fire : Fires a laser with incredible power, with full accuracy, should be well hidden somewhere, and does 70 damage, and fires every 2.1 seconds.

Secondary fire : Paints a target for the Harrin Sattelite - see below

Harrin SatteliteOriginal sattelite mesh, but is a liht blue, with H on it.

Given target by the Harrin Cannon, the Harrin Sattilite then fires 3 oversized redeemer missiles, otherwise known as Harrin Ion Missiles, which can lock on to a target, depending if the Harrin Cannon has painted a player as a target. The missiles explode with oversized Ion explosions and twice the radius of a redeemer explosion, and cannon be destroyed by eachother's explosions, basically they are invincible rockets. The player who has painted the target will get a Harrin Invinciblility suit, hown as a shield symbol with an H on it and a countdown untill the Harrin shield shuts down.

Harrin Assault rifle - Mk2A yellow assault rifle

Primary fire : Fast firing ion-bullets which explode with a purple bang, a small one. V. good acuracy, Splash damage, 10 damage per hit.

Secondary fire : Fires an Ion Curtain bomb, which is kind of a supermini redeemer granade. It explodes with a siriously small blue redeemer explosion, which, if caut in the middle of, the players health is reduced to 1, making him/her dead meat untill they find a healthpack.

Ammo ammount : 400
Secondary ammo amount : 4
Primary cost : 1
Secondary cost : 1 secondary ammo (granade)

Im just about outa ideas right now, but on the mod development forum or whaddever the forums name is, I have posted more weapons (before I wrote this).
 

SanitysEdge

Aspiring Astrophysicist
Weapon-Diablo 2 Spellbook
Make 2 types of spellbooks
1.Sorcers Spells
2.Nercomancer Speels
Ammo for the spellbooks should be mana things
Ammo also should regenrate for the spellbooks.

Weapon-Flamethrower
Like the Weapons of Evil flamethower, but far less dmg.

Weapon-M.A.S.
Mechanical Assault suit. Like the Systmech things only less generic.

Add vehicles to FHINV, you could make a new type that has vehicles.