Nice post PRG
Very true. One of the things to keep in mind with all online games is the devs will never be able to anticipate exactly how the players will play their game. Gamers will always go for the tactic that gives them the best resaults. One of the sad parts of LE closing down is we no longer had patches to adjust the balance as the play style developed
Doing this would remove the gunner ability to boost himself on low grav maps. But on the whole, I think the trade off would be worth it. Although the flamer primary can do huge amounts of damge, you can't see what you are firing at.
One other point to remember, instant hit weapons like the sniper rifle, the pistol, and the shotgun primary are very dependant on your ping. Peoples aims with them are likly to get a lot better on the UT engine.
PRG said:fixing balance should be a never ending process to some extent as people find new ways to play.
Very true. One of the things to keep in mind with all online games is the devs will never be able to anticipate exactly how the players will play their game. Gamers will always go for the tactic that gives them the best resaults. One of the sad parts of LE closing down is we no longer had patches to adjust the balance as the play style developed
PRG said:FranKly, I think it should be swapped out for a minigun/chaingun with a weak primary and withering secondary that's only accurate out to flamer range. This switch was actually first proposed during the U2XMP beta. Also the lack of a hit scan weapon really hurts the gunner.
Doing this would remove the gunner ability to boost himself on low grav maps. But on the whole, I think the trade off would be worth it. Although the flamer primary can do huge amounts of damge, you can't see what you are firing at.
One other point to remember, instant hit weapons like the sniper rifle, the pistol, and the shotgun primary are very dependant on your ping. Peoples aims with them are likly to get a lot better on the UT engine.