Warnings...

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[HT]ÜberByte

New Member
Jul 31, 2004
142
0
0
I get TONS AND TONS of ut2vote warnings in my server console when me or anyone else is connected to my server. They do not seem to affect gameplay, but I get them every nano-second. Here is an example:

Warning: UT2Vote VCTF-Face-Classic-SE.UT2Vote (Function UT2Vote43.UT2Vote.Tick:097A) Accessed None 'C'
Warning: UT2Vote VCTF-Face-Classic-SE.UT2Vote (Function UT2Vote43.UT2Vote.Tick:097A) Accessed None 'C'
Warning: UT2Vote VCTF-Face-Classic-SE.UT2Vote (Function UT2Vote43.UT2Vote.Tick:097A) Accessed None 'C'
Warning: UT2Vote VCTF-Face-Classic-SE.UT2Vote (Function UT2Vote43.UT2Vote.Tick:097A) Accessed None 'C'

It happens on every single map, and there are so many that the whole server console is filled with them and nothing else.
 

Skipx2

New Member
Aug 19, 2004
19
0
0
I have had a similar string of warnings as well when using a server ad mutator.

My question is there a downside to suppressing warnings on the server? :eek:

Thanks.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
My question is there a downside to suppressing warnings on the server
Not really as warnings is basically a debug feature and should be defaulted off but Epic defaulted it on simply because of the many crap maps that are produced and it can show up some serious errors in badly made maps.
What I suggest is everytime you add some new maps to your server remove the Suppress=Warning and once these maps have been played several times without a zillion warnings, then put it back.