You are more than welcome to manipulate the map on your own PC, but if there is going to be a public CTF version of the map (or any other variant for that matter), I would prefer to author said version with _N_.
A
Thank's
You are more than welcome to manipulate the map on your own PC, but if there is going to be a public CTF version of the map (or any other variant for that matter), I would prefer to author said version with _N_.
A
I am especially interested in a night version; I just have to find the time to build that.
However, what's the point of the outside "water." I don't really think that it can be called "water", more liquid metal, that would fit to it, but it is just me.
Many of UT3's maps have only an industrial look / design, but that one changes everything
I still want my DM version...
Played this map yesterday, really liked it.
Breakable glass is a great idea IMHO, and visuals of this map are stunning! One of the few maps for UT3 that has a real water (not that crappy liquid-metal material used in all stock maps) and a blue sky (only WAR-Confrontation uses blue color for sky, all other maps use awful non-realistic colors in every possible place).
This is Brown, Blur and Bloom Tournament 3, not The Sims.![]()
Yeah, it generates too much obstacles with it's deployments...Anyway... The stealthbender should be replaced by the hellbender IMO.