Agreed, but it's the only solution I found. Where my track segments join together, bUnlit=False makes the vertex shader cast black streaks of the track edges on the underside of the track. This appears to happen when 2 static meshes either touch or overlap.ProjectX said:Please tell me you neve use unlit! unlit is worse than having poor lighting! It's no lighting! It's like playing Doom1
And frankly, it doesn't look *that* bad.
Doom was fun eh?