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UTXMP & UT2VOTE Error

Discussion in 'General Discussion' started by Killinya, Jan 8, 2005.

  1. Killinya

    Killinya [BBF]Killinya

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    any chance you could shoot me (or link) "scrubbed" copies of your utxmp and ut2vote ini files?
     
  2. nevar10

    nevar10 New Member

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    Better yet hmishima if you have the time could you add it to the stickied setups?
    I have mine partially setup but I haven't been able to get back to it time wise.
    Pretty sure I have the 2 .ini's setup right but this is the last error log...
    Thanks

    UT2Vote: 14:56:49 - ServerSwitchLevel - ClientMap = XMP-Alcazar | CommandLine = XMP-Alcazar?Game=XMP.XMPGame?Mutator=UT2Vote48.UT2VoteX,DummyMut.DummyMutA?MaxLives=0?GoalScore=60?TimeLimit=20?MinPlayers=8?MaxPlayers=16?MaxSpectators=2?Translocator=False?WeaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=True?Tournament=0?GamePassword=privateparts?GameStats=False?GameSpeed=1.00?FF=0.00?NoOverTime=False?VsBots=False?NumBots=5?Difficulty=5
    UT2Vote: Added XMP to ServerPackages.
    UT2Vote: Added XMPUI to ServerPackages.
    UT2Vote: Added UDNMatinee to ServerPackages.
    UT2Vote: Added XMP_RaptFX to ServerPackages.
    UT2Vote: Added XMPWeapons to ServerPackages.
    UT2Vote: Added XMPVehicles to ServerPackages.
    ScriptLog: PreClientTravel
    Log: Server switch level: XMP-Alcazar?Game=XMP.XMPGame?Mutator=UT2Vote48.UT2VoteX,DummyMut.DummyMutA?MaxLives=0?GoalScore=60?TimeLimit=20?MinPlayers=8?MaxPlayers=16?MaxSpectators=2?Translocator=False?WeaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=True?Tournament=0?GamePassword=privateparts?GameStats=False?GameSpeed=1.00?FF=0.00?NoOverTime=False?VsBots=False?NumBots=5?Difficulty=5
    Log: Browse: XMP-Alcazar?Game=XMP.XMPGame?Mutator=UT2Vote48.UT2VoteX,DummyMut.DummyMutA?GamePassword=privateparts?MaxLives=0?GoalScore=60?TimeLimit=20?MinPlayers=8?MaxPlayers=16?MaxSpectators=2?Translocator=False?WeaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=True?Tournament=0?GameStats=False?GameSpeed=1.00?FF=0.00?NoOverTime=False?VsBots=False?NumBots=5?Difficulty=5
    Warning: Missing Class Class UnrealEd.OptionsSurfBevel
    Warning: Missing Class Class UnrealEd.Options2DShaperBezierDetail
    Warning: Missing Class Class UnrealEd.Options2DShaperRevolve
    Warning: Missing Class Class UnrealEd.Options2DShaperExtrudeToBevel
    Warning: Missing Class Class UnrealEd.Options2DShaperExtrudeToPoint
    Warning: Missing Class Class UnrealEd.Options2DShaperExtrude
    Warning: Missing Class Class UnrealEd.Options2DShaperSheet
    Warning: Missing Class Class UnrealEd.OptionsBrushScale
    Warning: Missing Class Class UnrealEd.OptionsTexAlignCylinder
    Warning: Missing Class Class UnrealEd.OptionsNewTerrain
    Warning: Missing Class Class UnrealEd.OptionsNewTerrainLayer
    Warning: Missing Class Class UnrealEd.OptionsMapScale
    Warning: Missing Class Class UnrealEd.OptionsMatNewCameraPath
    Warning: Missing Class Class UnrealEd.OptionsMatNewStaticMesh
    Warning: Missing Class Class UnrealEd.OptionsDupTexture
    Warning: Missing Class Class UnrealEd.OptionsRotateActors
    Warning: Missing Class Class UnrealEd.OptionsNewClassFromSel
    Warning: Missing Class Class UnrealEd.TexAlignerPlanar
    Warning: Missing Class Class UnrealEd.TexAlignerDefault
    Warning: Missing Class Class UnrealEd.TexAlignerBox
    Warning: Missing Class Class UnrealEd.OptionsTexAlignPlanar
    Warning: Missing Class Class UnrealEd.TexAlignerFace
    NetComeGo: Close TcpipConnection 68.103.152.187:29790 Thu Jan 13 14:56:54 2005
    Exit: Socket shut down
    Warning: Tag M of TexScaler size mismatch. Serialized 64 but expected 117
    Warning: Tag M of TexScaler size mismatch. Serialized 64 but expected 117
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 59517->46445; refs: 615660
    Log: Game class is 'XMPGame'
    Log: Bringing Level XMP-Alcazar.myLevel up for play (20) appSeconds: 2012.245979...
    Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor180) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
    Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor136) Cannot 3D-Scale Karma primitives (sphere, box, cylind
     
  3. tdw-socke

    tdw-socke New Member

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    @hmishima, of course, on an xmp-server, it's the best, to keep the xmp-settings, if ut2vote works with it, but personally i prefeer multi-mod-servers ;)
     
  4. Gogetter

    Gogetter New Member

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    It just doesnt work

    I cant get mine working :(

    i have installed UTXMP onto my server and client PC under the UT2004 directory in a UTXMP sub dir. My UT2k4 server runs default game types + jail break etc and was looking to include UTXMP into my existing config

    I have added to my UT2Vote.ini
    GameType=(GameName="UTXMP",HideVote=False,Clan=False,RequiredPlayers=1,MapLimits=0,ServerName="Vigilance XMP",UseMapList=False,DefaultMap="XMP-SunsetBeach",MapPrefix="XMP",GameClass="XMP.XMPGame",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=25?MinPlayers=2?MaxPlayers=16?MaxSpectators=3?Translocator=False?Weaponstay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GameStats=True?FF=50?GameSpeed=1.00?NumBots=1?Difficulty=4")

    Into my UT2004.ini i have added
    [Core.System]
    Paths=../UTXMP/System/*.u
    Paths=../UTXMP/Maps/*.ut2
    Paths=../UTXMP/Textures/*.utx
    Paths=../UTXMP/StaticMeshes/*.usx
    Paths=../UTXMP/Animations/*.ukx
    Paths=../UTXMP/Sounds/*.uax

    [Engine.MaplistManager]
    Games=(GameType="XMP.XMPGame",ActiveMaplist="Default XMP")

    Now my problem is, everything comes up in the voting menu, i can vote on the game type and see all the maps, altho i dont get a map preview. Then when i vote on a map, my client wants to download that map. I already have UTXMP installed, something is causing it to not find it or activate? Im at a loss, Any help anyone could provide would be great.
     
  5. Imaginos

    Imaginos Deathball addict?

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    If you are running the ut2004 standard client without the -mod=utxmp in the run command, you will have to edit your client's ut2004.ini to include those path statements as well.

    If you already have and you are still forced to download from your server, test the client functionality alone. Start the client, attempt to start a botmatch in the utxmp gametype. If this fails, you have file issues on your client.
     
  6. nevar10

    nevar10 New Member

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    Thanks Imaginos. That was the last puzzle piece to get mine running on our server but it would seem to limit the clientel a bit. Wonder if in the next patch of UTXMP the coders would/could add those alterations to the UT2004.ini in the manifest...

    This works for me: :D

    UT2004.ini Both server and client side
    [Core.System]
    Paths=../UTXMP/System/*.u
    Paths=../UTXMP/Maps/*.ut2
    Paths=../UTXMP/Textures/*.utx
    Paths=../UTXMP/StaticMeshes/*.usx
    Paths=../UTXMP/Animations/*.ukx
    Paths=../UTXMP/Sounds/*.uax
    MusicPath=../UTXMP/Music
    CacheRecordPath=../UTXMP/System/*.ucl

    [UT2Vote48.UT2VoteGameTypes]
    GameType=(GameName="UTXMP",HideVote=True,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="None",UseMapList=False,DefaultMap="XMP-Sirocco",MapPrefix="XMP",AltMapPrefix=,GameClass="XMP.XMPGame",Mutators="DummyMut.DummyMutA",Commands="?MaxLives=0?GoalScore=0?TimeLimit=20?MinPlayers=8?MaxPlayers=14?MaxSpectators=2?Translocator=False?WeaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=True?Tournament=0?GamePassword=?GameStats=False?GameSpeed=1.00?FF=0.00?NoOverTime=False?VsBots=False?NumBots=5?Difficulty=5")

    [UT2Vote48.UT2VotePackages]
    Packages=(MutClassName="DummyMut.DummyMutA",ServerPackages="XMP,XMPUI,UDNMatinee,XMP_RaptFX,XMPWeapons,XMPVehicles")
     
    Last edited: Jan 22, 2005
  7. Imaginos

    Imaginos Deathball addict?

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    The mod authors don't really intend you to run it in this way, so I don't think they'd be too keen to make changes to the ut2004.ini which won't show their baby at its best. ;)
    Another thing to think about is if you're using a version of UT2Vote earlier than 49 and the mod in question uses the esc key for custom menus, that could be trouble. Get the latest UT2Vote49 from http://www.ut2vote.com/
     
  8. nevar10

    nevar10 New Member

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    Correct again Imaginos. Captain Kewl was a little cool to the idea of adding the
    2k4.ini entries with the next patch.
    Maybe it was the way I explained it.. but I had to ask.
    The Post
     
  9. Imaginos

    Imaginos Deathball addict?

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    Heh! I'm a huge whore for Deathball and I can agree with that other post 100%
    When you go into a mod via the stock UT2004 client, you won't see any custom menus or the configs.. that's where a lot of people miss out on getting the most of of a mod - they don't see a menu to customize the client. No player settings, binds, etc..
    This consideration really makes me pause to rethink the multimod setups - while the server can change seamlessly, the intended audience can't always roll with it. We may be doing a mod a slight disservice in that. I always encourage clients to start UT with the -mod=command on their side to enter custom mod servers for the best experience.
     
  10. tdw-socke

    tdw-socke New Member

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    yes, some settings like mainmenuclass etc are clientside-only. So clients should connect with the mod-client to get best results.
     

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