UTXMP on TWL

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LoStMaTt

New Member
Aug 30, 2004
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TWL now has an official Competition Director established for this game which means that ladders are sure to open for UTXMP. I will most likely be one of the ladder admins assisting with match disputes, moderating forums, etc etc for UTXMP.

Right now there are some things I need from this community.

-Rulesets: I need to know what kind of rulesets you all are used to so that we can have them ready on TWL.
-Shortly there will be a UTXMP forum available on TWL and as soon as it opens if you all could just post there a few times and show the Directors that there is a community out there that would be great.

Hope to see you guys!
LoStMaTt|TWL -- Currently admining MOHAA
 

Chaz706

New Member
Aug 19, 2004
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For one, Team Sizes: what's a good size? 3 on 3 is too small. 4 v 4 or 5 v 5 sounds right.

Best of 3? Maybe. 'Coin toss' before hand to choose first map, and loser chooses next map. Single elimination sounds a tad hasty, but again, this is UTXMP. Maybe replace the 'Coin toss' with something else.
 

m!c

=FFc=
Feb 8, 2004
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Germany, Dortmund
I hope UTxmp will bring us a great number of new uTxmp teams, better a verry great number. :lol:

For my opinion it is an good idea to jon a great plattfrom like ESL.

http://www.esl-europe.net/de/

The advantage, good system for a great number of teams, verry comfortable to manage a team in the this leaque.
And a tested good selfworking system.

I give only an examble: You can challenge 5 teams for a date in the ESL, the first team that accept the challenge is automactically log in the system. So you and your team can be sure to play on that date.

To join the jolt league too is cult for me, but have only place for 8 teams in 2 Divisonen.

A Hind for ladder and league maker: Make first a cup or a tournament.
Test so the acceptance of the gamer of your Webside and is tests your rules and system.
 
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]Vik[

tera
Jul 10, 2004
42
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Ger
www.tera-gaming.de
would it be possible to create different ladders like 7 vs 7 ; 5 vs 5 ; 3 vs 3 ? I think if you just imitate the jolt rules , it would be " just another league". I mean there would be no attractive reason to join , because Clanbase and Jolt would be the same ó_Ò
 

Majai

New Member
Aug 18, 2004
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I would Say 6vs6 is more reasonable especially since you can not really judge how many people are going to stick to this game. You have a decent ONS rule set try and take peices from that add add the XMP specific rules if needed which by looking a jolt only a few would be

» Friendly fire will be set at 50%

» Deploy point delays are 25 seconds

25 minute Maps are to long i would do 20 especially since it takes like 5 mins to get setup.

Please do not have a point system just have it to what ever team has all four relics or drains the other teams power wins.
 

m!c

=FFc=
Feb 8, 2004
42
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Germany, Dortmund
@ Vik good idea so shmaller teams can train there teamplay.

I hope that there are lots of lots new uTxmp clans would be founded. So I wish for myself that most of them in one great league. For my opinion ESL has the best plattform therefore.

To be in one great league rule not out the other possibilities to be in an other league too.

@ iddQd
Jolt is really good, but I´m afraid they don´t want to manage a league, and the free leaue servers for more than 8 teams. I´m hope to be back in the Jolt with =FFc= next saison with uTxmp.
 

cyb

New Member
Dec 15, 2003
529
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Majai said:
I would Say 6vs6 is more reasonable especially since you can not really judge how many people are going to stick to this game. You have a decent ONS rule set try and take peices from that add add the XMP specific rules if needed which by looking a jolt only a few would be

» Friendly fire will be set at 50%

» Deploy point delays are 25 seconds

25 minute Maps are to long i would do 20 especially since it takes like 5 mins to get setup.

Please do not have a point system just have it to what ever team has all four relics or drains the other teams power wins.

have you ever played a real u2xmp match. if so, you would know that the jolt rules worked just fine. and most of them were discussed by the community before they were put into action.
 

SweetTooth

Evil Clown
Oct 4, 2004
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Everyone keep up the good responses... I will also be one of the admins along with LostMatt... once we get the forums up we will post a link to them so you guys can come on over and tell us what you want... i cant wait till friday!!!

Furthermore with Decemeber 10th being my birthday and with there not being much out their worth my greed it seems the FMI guys are giving me the best present of all! I LOVE FMI!!!

Edit: as for the scoring and the rules... once this beta comes out dont expect a ladder up the same week... TeamWarfare will not half ass this stuff... we want the community to tell us what they want, and we also have to play it ourselves to know what we are doing, this way we get everything right the first time... may take and extra week or two but i know i would rather have the ladder(s) starting out properly than have to modify things too much as we go along...
 
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Gumby

Pretty in Pink!
Feb 29, 2004
958
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A long long way from home...
The jolt league / clanbase 7v7 was perfect size. Significantly less players on maps as large as they are would pose a bit of a problem... Maybe if someone made smaller maps for 5v5 or 3v3? That would be ace!

Cue phalanx... ;)
 

Chaz706

New Member
Aug 19, 2004
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On second thought, the 7v7 sounds nice.

More the merrier, although some of those maps feel a tad small.
 

Majai

New Member
Aug 18, 2004
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cyb said:
have you ever played a real u2xmp match. if so, you would know that the jolt rules worked just fine. and most of them were discussed by the community before they were put into action.

I dont have to play in that league or a XMP match to know i dont prefer a point system for objectives . I prefer at the end of each game it states the winning team (capturing all 4 artifacts or energy drain), thats what you go by to decide who wins the match. I have been playing in ladders for years and i like clear cut wins and losses over a point system based on a set of circumstances. I dont not prefer of having an option of playing 4 maps of 25 minutes that is over an hour and a half of game time its way too much, especially since best of 3 maps works alot better. This is my view you dont have to agree.

JOLT is UK based and what works one place might not work in another. I trust the Admins on TWL so i know they will find a good balance.

Sweet is |SCK| going to move to XMP?
 
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cyb

New Member
Dec 15, 2003
529
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Majai said:
I dont have to play in that league or a XMP match to know i dont prefer a point system for objectives . I prefer at the end of each game it states the winning team (capturing all 4 artifacts or energy drain), thats what you go by to decide who wins the match. I have been playing in ladders for years and i like clear cut wins and losses over a point system based on a set of circumstances. I dont not prefer of having an option of playing 4 maps of 25 minutes that is over an hour and a half of game time its way too much, especially since best of 3 maps works alot better. This is my view you dont have to agree.

JOLT is UK based and what works one place might not work in another. I trust the Admins on TWL so i know they will find a good balance.

Sweet is |SCK| going to move to XMP?

clear wins and losses are nice indeed and when a team wins by energy or is able to have all 4 artifacts registered in their artifactnode things are clear.

but there are teams out, who have a very tide defence so it can and has happend before that the timelimit is reached and each team still has artifacts in their nodes. in such case you can on one hand consider a point-system (depending on artifacts in possesion, generators hacked, remaining teamenergy ... - there is a mutator, which keeps track of these things for u2xmp), on the other hand you could just count this map as a draw. here again i point to the jolt-system.
personally i think a draw is the best and fairest for both clans.

finally, what is bad with having a long match. the longer the better and the most fun :) .
 

nbk-Lei

XMP Beta Tester
Jul 14, 2004
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Jolt rules sound fine to me. Although IMHO 25 minutes for the time limit is a bit short.
 

iddQd

Yours truly
Dec 26, 2001
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Sweden
Yes lei, but maybe thats to make up for the best of 4 games system, but anyway adding 15 minutes or something similar could be a good addition.

Jolt is UK, the leauges they hosted certainly wasn't for UK only (about 25% of the competetors were UK so how can jolt rules be ment for UK only, and as cyb said, these rules has been discussen before the jolt leagues started in the u2xmp forum). After 2 seasons of JXL gaming they are the most balanced rules there is. We even use them for our PCWs (except that we add some more time).

Comparing XMP to ONS is the most stupid thing you could do and that is what so many has been trying to say on these boards since they opened. I don't mean this in any offencive way but I think this is up to the more hardcore XMP gamers (clangamers) to decide. Not someone who plays ONS regularely.
 
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