Ive read about Blending Animations but dont understand what they refer to. What I beleive it is, is that you can use two seperate animations and blend them... such as head is up and walk left, or head is down and walk left. I know that Sketal Meshes are supported in UT99 and now I am aware that you can use ActorX for UT99... but the instructions on UDN are a hard to follow for the most part. I dont know if blending is supported in UT99? does anyone know? I would think it is because in UT or TO you can point up and down and your head moves... and you can run in different ways with different head postions... anyone can help?