The self destruct mechanism is also there now and it's very fun to use it. Tanks get really disrupted if you do everything well.
also I want to add realistic projectiles (strangely neither in UT3, nor in the EONS version you don't get realism. I made it to look like like a ball of plasma by using stock static meshes!).
The SPMA is really tough though, I don't think I'll manage to change it this timeand given that Dots also has the code for a mouse-controlled SPMA...
Doesn't work? To what extent?
And about the SPMA, Wormbo is working on it, and it's already complete except some AI issues![]()
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2013 MHz with 1535MB RAM
Video: Radeon X1650 Series (6719)
General protection fault!
History: UObject:rocessEvent <- (UT3SniperFire DM-Arcane_Temple2k4.UT3SniperRifle.UT3SniperFire0, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Arcane Temple <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Thanks, I can't wait todowload it and re install it, i had a problem with this but wonce i dowloaded it and re installed it it worked