UT3 Expansion Wishlist

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You want more or better


  • Total voters
    91

Wander

kittens give Morbo gas
Aug 11, 2008
266
0
0
Haha yeah, I don't think I need to be told to begin playing. :p
Been there since UT2k3 iirc?
Yes, it's been there since then. And yes, I too, am smart enough to figure out from which point on I can start pushing the keyboard buttons to move my character around the environment.

Also, when I scored a Monster Kill (didn't get higher yet) the announcer just said "Monster Kill!". What happened to M-M-M-Monster Kill (kill...kill...kill)?
 

Wander

kittens give Morbo gas
Aug 11, 2008
266
0
0
Just did a novice 15# bot match on God mode in Morbias. Monster Kill seems the highest you can get, and unfortunately, it defintely is just "Monster Kill". We've got another thing to add to our wishlist.
 
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TheIronKnuckle

What the hell is this "ballin" thing?
And it should end at that IMO. "Holy shït" was funny but didn't work so well when you were killing 100's of people in succession. "hhhhhholhhhholholholhhhhhhholholholholhohlhhhhhhhhhhhhhhohlhohlhhhhohhhhohlhhholy shït!" Didn't work as well as
"mmmmmmmmmmmmmmmmmmonster kill kill kill!"
And ludicrous kill is nice, but it should come before monster kill, not after.
Monster kill is the full stop. It comes last. No exceptions.
 
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Fuzz

Enigma
Jan 19, 2008
1,120
0
0
Universe
I have played quite a lot of deathmatch and I know the game will only repeat Monster kill for every consecutive frag within some time while I stay alive. It won't go any higher, but I think it's really cool because it's hard to find bots to shoot at after killing so many of them. UT2k4 was awesome, you could just pop them one by one, they would keep on coming.

Let's have a go at the Monster kill. Load up Morbias with 31 Novice bots, right now.

I played 20 minutes with no frag limit and ended up with 343 frags. I had a few multiple Monster kills, the easiest ones to keep up was the ones with Dual Enforcers. The most annoying thing is when you have it going and then a rocket steal your double rocket load-up deadlock frag along with your Monster kill run.
 
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Interbellum

I used to be a man
May 17, 2008
717
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0
I don't necessarily need more models, maps, muts & gametypes, just better ones. The stock content is really bland and uninspired compared to some of the custom stuff. Why can't they just hire the best community mappers & modders freelance? Would be a win-win situation if there ever was one. The modding community is, and always has been, UT's greatest asset, so use it FFS!
 

Thanatos45

Frag-tastic
Mar 19, 2004
342
0
0
38
Dutchieland
I just want whatever will bring more players online.

This. I really don't care what they do, as long as they get more players to play online it's fine by me. Only thing I'd really like is that the various graphics' options return to the in-game options menu instead of having to change them in a notepad file.
 

Benfica

European Redneck
Feb 6, 2006
2,004
0
0
I voted maps, game types and mutators.

I don't care about models because they don't contribute to gameplay.

If the UI is outsourced it would be great, if they are the ones that need to spend time with it, then I'd rather have improvements like it was done on the patches. Some features are missing, but sometimes it's just a matter of removing what it's there. Redundant prompts, sub-menus, yet another layer of "advanced" screens, that lame ass background animation that makes the menu lag and take longer to load, etc... :rolleyes: I think they could reuse part of the UI from GoW, not sure. And then I'd focus on what Brad.G's tweaker doesn't provide.

A few maps, but there are plenty already and they tend to be used on servers, i.e. the work isn't being wasted. CTF-Searchlight and FacingWorlds must come on that pack again, I don't see them being used on servers.

That leaves gametypes, mutators and game features. As I posted before, DOM, BR, FreezeTag and RPG are already done by the community, so it's just a matter of giving a compensation to the modders and bundle their work. So that it isn't lost.

I'd like to see improvements for everyone, like new vehicles, a Necris weapon set, etc... For UT2004 players, the return of the LG, a nerfed shieldgun, improved Axon vehicles and lower gravity on vehicle gametypes. Freedom of movement is very important when healing/destroying nodes. I hope that you can read that "lower gravity" and "vehicle gametypes" are on the same sentence :rolleyes:

For the competitive scene, what has been requested. Ping compensation, throwweapon, decent demo recording and UTV are very important to me. Some features from UT3Comp would be great I guess. And I'd be very happy to give up of some other things I'm talking about, just to enlarge that Ut3 community

And a different kind of DM map, with Necris weapons for instance. People must learn to adapt and move out of their confort zone! Some players consider the DarkWalker an interesting twist, it is on just 1 map out of 10


The priorities for all this depend on the manpower they use for the expansion, really.
 
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Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,186
0
0
39
Buffalo, NY, USA
darkpulse.project2612.org
I'd like to see improvements for everyone, like new vehicles, a Necris weapon set, etc... For UT2004 players, the return of the LG, a nerfed shieldgun, improved Axon vehicles and lower gravity on vehicle gametypes. Freedom of movement is very important when healing/destroying nodes. I hope that you can read that "lower gravity" and "vehicle gametypes" are on the same sentence :rolleyes:
While I could see a few new vehicles, asking for "Necris" weapons is probably too much for a simple expansion - that'd be something I'd leave for a full game. And if UT3 even so much as had a hint of a shieldgun, I would absolutely revolt. The Shield Gun is an idea that was good in concept but failed utterly miserably in practice, and I am glad to see it gone.

The ONLY way I would accept it is probably if it died after getting hit once or twice. It's supposed to be a temporary shield, not replace armor. A good Shieldgun user could basically make himself invulnerable to shock beams long enough to easily get to health. For this to work, it would literally have to soak the full damage like a shieldbelt would - if a shock beam hits it, sure, reflect it, but then it takes the 45 damage from the charge, and since it already needed 15 just to activate, that'll leave you with 40 - and ticking rapidly down. A good, single, direct Rocket or Flak hit should destroy it instantly (since those both do 100 damage or more) and give a little splash, as well. Some might complain that that makes it useless, but much like the 2k4 shock rifle, this thing needs to be nerfed seriously to make a return to UT3 that isn't ridiculous.

As for a lightning gun... jeez, does it really matter what you snipe with? I'll admit it was cool, but it's nothing to ****ing cry over. A sniper rifle might seem bland, but it's the Sniper Rifle that's been in more Unreal-series games (Unreal, UT, UT2k4, UT3, UC2) vs. the Lightning Gun (UC1, UT2003, UT2004) so there's really no reason to cry. Honestly, I don't care - a sniper rifle is a sniper rifle, whether it sends a bullet or a lightning bolt.

Also, lower gravity is about the last thing vehicular gametypes need, especially when the whole aim of UT3 was to get away from the floaty crap. What do you want, Scorpions that pop 15 feet into the air when you flak them? Go play Warpath and Pariah if you like that stuff.
 
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Benfica

European Redneck
Feb 6, 2006
2,004
0
0
While I could see a few new vehicles, asking for "Necris" weapons is probably too much for a simple expansion - that'd be something I'd leave for a full game.
Ok, I agree.
And if UT3 even so much as had a hint of a shieldgun, I would absolutely revolt. The Shield Gun is an idea that was good in concept but failed utterly miserably in practice, and I am glad to see it gone.
Nobody is suggesting it for all gametypes. For DM, at most it should be a pickup like any other weapon, or just some sort of powerup, not as a default. And the same way CTF has the translocator but vCTF has the board, you can have the hammer on DM and CTF, but the shield on vCTF and war. It helps if you want to jump from a raptor, the tower on Torlan, hold on a bit more against raptor fire until you get inside a turret, tons of uses. Of course you shouldn't be able to use it on some situations of course, when carrying the flag or Orb, etc...

The ONLY way I would accept it is probably if it died after getting hit once or twice. It's supposed to be a temporary shield, not replace armor. A good Shieldgun user could basically make himself invulnerable to shock beams long enough to easily get to health. For this to work, it would literally have to soak the full damage like a shieldbelt would - if a shock beam hits it, sure, reflect it, but then it takes the 45 damage from the charge, and since it already needed 15 just to activate, that'll leave you with 40 - and ticking rapidly down.
Nice idea, it should have been like that from the beginning. Or like the paladin shield works.
As for a lightning gun... jeez, does it really matter what you snipe with?
Besides visual feedback, I couldn't care less either. I'm trying to see this from other people's perspective too. When you have a lot of people asking for it to return, it should be considered as important as <insert your irrelevant personal request here>.
I'll admit it was cool, but it's nothing to ****ing cry over. A sniper rifle might seem bland, but it's the Sniper Rifle that's been in more Unreal-series games (Unreal, UT, UT2k4, UT3, UC2) vs. the Lightning Gun (UC1, UT2003, UT2004) so there's really no reason to cry.
Interesting, I happen to prefer the UT99 or UT2004 sniper rifle to the LG and the SR from UT3. But considering one thing "more Unreal" than other, is just based on tradition and opinion, not solid arguments.
Also, lower gravity is about the last thing vehicular gametypes need, especially when the whole aim of UT3 was to get away from the floaty crap. What do you want, Scorpions that pop 15 feet into the air when you flak them? Go play Warpath and Pariah if you like that stuff.
Have you ever slightly rotated an analog dial, do you use floating point numbers, did you ever get a 10% or 15% raise? Do you need exageration to make your point?
 
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Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,186
0
0
39
Buffalo, NY, USA
darkpulse.project2612.org
Have you ever slightly rotated an analog dial, do you use floating point numbers, did you ever get a 10% or 15% raise? Do you need exageration to make your point?
Sadly, that's not an exaggeration. I remember a game of Warpath I played once where me and a teammate literally shotgunned a vehicle into the air - and KEPT it there until we shot it enough to destroy it.
 

Fuzz

Enigma
Jan 19, 2008
1,120
0
0
Universe
Looking at the tags. This thread is far from redundant. Of course people want better UI. Criticizing a game from the top doesn't necessarily have to be a bad thing, trolling namely. Suggesting improvements is constructive and we should all participate in that. Also, if you like a thread you might as well think it's sexy.
 

XeroWolf

Unreal Ninja
Jan 21, 2006
213
0
0
Grenada
I don't necessarily need more models, maps, muts & gametypes, just better ones. The stock content is really bland and uninspired compared to some of the custom stuff. Why can't they just hire the best community mappers & modders freelance? Would be a win-win situation if there ever was one. The modding community is, and always has been, UT's greatest asset, so use it FFS!
I totally agree my friend.
I always liked the custom made models better that the original ones.
Those in UT2K4 had a lot more variety. In UT3 everything just looked GOW-ish.
I know they have hired certain community members to do free lance maps and a couple long term.
 

LG1X

New Member
Aug 16, 2008
76
0
0
If the majority of voters want something as simple as a UI/HUD fix, then the current UT3 UI/HUD is obviously horrid, which it is for PC standards.

I think the expansion would be good if it included a new gametype or two, numerous fixes and additions ( a patch included within the expansion that was done on a serious note ) and most importantly a new HUD/UI with added features such as a crosshair customization panel similar to UT2004's, which should have been included with UT3 in the first place. Drop Gamespy.

Anyways, I'm sure the expansion will arrive sometime after the "Make It Unreal" contest finishes in which Epic will take what they think is the best content from the contest and put it in the expansion which would be a good thing ( they would probably further polish the game type as well). In fact, I bet there won't even be any fixes or UI/HUD redesigns, who knows right..
 
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Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
0
36
41
Ivalice
Actually to all those "bland" calling people out there, I have to say the asian theme is one of the most original things to come out of UT in a while.